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  • [C4:AC][Programming Main]

    I've assembled the following list of members based on project membership. The members have should be willing to the the codingXML editing.

    1. Darsnan - dnandal AT twcny DOT rr DOT com
    2. PJayTycy - pieterjan dot busschaert at gmail dot com
    3. Chaos Theory -
    4. Rubin
    5. binTravkin - bintravkin at gmail dot com
    6. Kinjiru - jonathonwood at gmail dot com
    7. #endgame - weldingmaskman at hotmail dot com
    8. Lord Nword - eric at osagesoftware dot com/gertlex at gmail dot com
    9. gnool - gnool at necrobation dot org
    10. Vev - vevaphonic at hotmail dot com
    11. Neophius - foreversax at hotmail dot com
    12. Mellian -
    13. Whitehat - netlor at gmail dot com
    14. Iitisatrap

    There are several tasks set before you:
    1) elect a taskgroup leader/coordinator
    2) everyone fill in a email adress to use for contact
    3) finish the questions list
    4) Try to assist PJayTycy in his attempt here
    5) Join the discussion about directory structure here
    6) Help Darsnan to rename existing leaders to SMAC ones

    More will come later, of course.
    Last edited by Illuminatus; November 20, 2005, 02:50.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  • #2
    As far as electing a leader is concerned I'd say either binTravkin or Blake (although I don't see Blake's name on the list ) are the best choices, as they probably have the most programming experience.

    I started off a modding attempt with something simple, which was to replace all the "Saladin" related text with "Lal". However when I selected the "Arabian " option from the Faction choice the text that then appears next to the Saladin figurehead is as follows:

    TXT_KEY_LEADER_LAL


    And when I found my first abse I get the following for the city name:

    TXT_KEY_CITY_NAME_UN_Headquarters


    I have tried changing the city name several different times to see if the probelm has to do with the format I was using, but it still comes up the same. btw if anyone is interested in looking into this the relevent files are located in the following folder:

    C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\Civilizations

    and are named as follows:

    CIV4CivilizationInfos.XML
    CIV4LeaderHeadInfos.XML


    As far as what we can do now: I've been prowling around the subdirectories seeing whats available, and I have to say that to a certain extent that without the SDK disk, I think a lot of the tasks would be like trying to put together a puzzle without having all the pieces (i.e. we've got the "PY" pieces and the XML pieces, but not the SDK pieces). Anyone else have some input on this, as well as some thoughts on what we can do now?


    D

    Comment


    • #3
      Darsnan, I think I know what's wrong.

      'TXT_KEY_LEADER_LAL ' is a variable name.

      Find the variable name

      'TXT_KEY_LEADER_SALADIN' in the original files and find where stands

      TXT_KEY_LEADER_SALADIN = 'Saladin'

      Replace it

      TXT_KEY_LEADER_SALADIN = 'Lal'

      Should work now.

      Same with

      TXT_KEY_CITY_NAME_Mecca = 'Mecca'
      ->
      TXT_KEY_CITY_NAME_Mecca = 'UN Headquarters'


      In short, you have messed the variable names with the variable values.
      You should find where values lie and replace there
      OR
      find where variable names are defined and redefine Arabian Leader -> Lal


      I can do the organisation thing, have done it before, though not sure am I the most expierenced (certainly not in C++, but learning it fast).
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #4
        Originally posted by Darsnan
        As far as electing a leader is concerned I'd say either binTravkin or Blake (although I don't see Blake's name on the list ) are the best choices, as they probably have the most programming experience.
        D
        Of course, if one is interested in the group, he should just post he is interested and I'll add him.
        SMAC/X FAQ | Chiron Archives
        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

        Comment


        • #5
          I think you have messed the quotes here Illu..
          (or you just cut D's post to not clutter thread?)
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #6
            (bracketts)
            SMAC/X FAQ | Chiron Archives
            The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

            Comment


            • #7
              btw, my email = pieterjan dot busschaert at gmail dot com (I thought I listed it in the other thread)
              no sig

              Comment


              • #8
                Weekly task update:

                *Please inform everyone else about your current efforts in this thread. This is extremely important for reference and coordination.

                *I am sure Rubin could use some help or comments with terrain graphics here.

                *Rubin is working on technology tree here. Check the thread and assist if possible.

                *There is an important question that needs to be answered here, please give your input here

                *Darsnan is still working on modding in Peacekeepers. He could use help.

                *The same can be said for PJayTycy's attempt. Help him out here

                *You have one week to elect the group coordinator.
                Last edited by Illuminatus; November 19, 2005, 18:05.
                SMAC/X FAQ | Chiron Archives
                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                Comment


                • #9
                  I still haven't been able to get a copy of cIV, and I'm starting a full-time summer research project tomorrow, which will eat time. On the plus side, it gives me a second good reason to learn Python (guess what the first is :P).
                  #play s.-cd#g+c-ga#+dgfg#+cf----q.c
                  #endgame

                  Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

                  Comment


                  • #10
                    Item of interest:

                    Originally posted by GeoModder
                    As requested by one of the C4:AC mod administrators , I took my daily stroll over the Creation forum of C4 and saw something that might come handy for C4:AC.

                    I give you the Airbase mod
                    SMAC/X FAQ | Chiron Archives
                    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                    Comment


                    • #11
                      Some more interesting mods, which look more or less finished:

                      Forest growing

                      Terraforming
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • #12
                        civ2 / smac - like score graph :
                        no sig

                        Comment


                        • #13
                          Hi, I signed up a few days ago...

                          my contact ist t00lj(at)yahoo.de

                          I would volunteer to start working on buildings No one is atm, right?)
                          I think most of them will be easy to implement.
                          Could someone send me a list of the Englisch buildiung names for this please? My SAMX is in German...

                          Of course they all link to the techtree, so I will start with levels 1,2 like Rubin, I hope we can get that working...

                          Comment


                          • #14
                            A more advanced forest planting mod I found at CivFanatics: http://forums.civfanatics.com/showthread.php?t=144428

                            Highlight is that now a worker unit can plant a forest contrary to only a worked tile in the cityscreen with the previous mod I linked.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #15
                              Originally posted by EmperorJay
                              Hi, I signed up a few days ago...

                              my contact ist t00lj(at)yahoo.de

                              I would volunteer to start working on buildings No one is atm, right?)
                              I think most of them will be easy to implement.
                              Could someone send me a list of the Englisch buildiung names for this please? My SAMX is in German...

                              Of course they all link to the techtree, so I will start with levels 1,2 like Rubin, I hope we can get that working...
                              Yeah, as far as I know no-one is working on buildings.

                              Here is the english SMACX alpha.txt and blurbx.txt, I think that should contain all the info you need.

                              Comment

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