I have copy-pasted my mod from the beta-SDK to the 1.61 SDK.
I attached it here. Why?
=> To backup my claims made here with actual evidence
=> Because instead of only suggestions, maybe someone will try to do something from the (included) todo list.
=> Because it includes basic code for things c4:ac will need anyway :
---> a home city for each unit
---> adding tags to xml
---> exporting more functions to python
---> creating new commands for units
For changes in the SDK : do a "find in files" for "//PJMOD".
For xml-changes : use winmerge to compare them to the originals. (I had bad experiences with writing comments in the xml files).
Only changes : added 3 mission info's, added optonal bCrawler tag to unit info's, added crawler class and a crawler unit.
Harverster.zip : this is the directory you should unzip to the civ4/mods/ directory. It includes todo.txt, xml-files and the dll.
HarversterSDK.zip : this is the modified SDK
I attached it here. Why?
=> To backup my claims made here with actual evidence
=> Because instead of only suggestions, maybe someone will try to do something from the (included) todo list.
=> Because it includes basic code for things c4:ac will need anyway :
---> a home city for each unit
---> adding tags to xml
---> exporting more functions to python
---> creating new commands for units
For changes in the SDK : do a "find in files" for "//PJMOD".
For xml-changes : use winmerge to compare them to the originals. (I had bad experiences with writing comments in the xml files).
Only changes : added 3 mission info's, added optonal bCrawler tag to unit info's, added crawler class and a crawler unit.
Harverster.zip : this is the directory you should unzip to the civ4/mods/ directory. It includes todo.txt, xml-files and the dll.
HarversterSDK.zip : this is the modified SDK
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