We have a functional Mission Statement even if its not in pretty language yet, we have a sizable and energetic list of members and we have a month of time to kill before Civilization 4 is released. As I've been nominated to take the whole blame if it all goes wrong, I'd really like to see us succeed and I know that I'm going to do my best.
Here are some things that I would like to see us have accomplished as a demonstration that we can work effectively as a team as well as laying the foundations for what follows. The deadlines I've suggested are not absolute but I believe easily achievable if we harness our current momentum.
1) At some point in the next 24 hours the wiki at smac.civilization4.net will be available to all. Each member should register an account. For ease of identification, please use your forum name.
2) In 3 weeks time I think it would be good to have at least a first draft of the design document, stating what goes in our mod. I don’t expect this to be completely extensive or dogma as it will be partly reliant on Civ4 itself and will no doubt undergo heavy revising. I'll be posting a brainstorming thread for this shortly to organise discussion.
3) We need to create a knowledge database of SMAC's gameplay and its files. We're going to need this as a reference for when the real programming begins. The wiki (smac.civilization4.net) has been created with this in mind and I hope that over the next 2 months we can fully describe every aspect of SMAC gameplay, list every facility and tech and file in the installation directory.
As an example that this possibly tedious task is necessary, did you know that biology labs repair Native Life in the same way that Command Centres repair units? Or that drone riots cause a morale penalty to units homed to that base? We need documentation, especially of the undocumented features. I’m sure you’ll all learn something
As the wiki is not visible to all yet nor has it been organised, there will be more on this later.
4) We could do with laying down our basic operating procedure - how we go about with the actual creation of new work. I see this as being best determined by the Lead Programmer as it is he who be directing most of our efforts. If binTravkin will officially accept the position of our Lead Programmer in recognition of his knowledge and experience, it would be good to hear him expand on his first thoughts he stated in the “Prelude to a mod” thread.
That’s all I can think of for now. We need to determine other short term goals we can be getting on with so lets get some discussion going.
Here are some things that I would like to see us have accomplished as a demonstration that we can work effectively as a team as well as laying the foundations for what follows. The deadlines I've suggested are not absolute but I believe easily achievable if we harness our current momentum.
1) At some point in the next 24 hours the wiki at smac.civilization4.net will be available to all. Each member should register an account. For ease of identification, please use your forum name.
2) In 3 weeks time I think it would be good to have at least a first draft of the design document, stating what goes in our mod. I don’t expect this to be completely extensive or dogma as it will be partly reliant on Civ4 itself and will no doubt undergo heavy revising. I'll be posting a brainstorming thread for this shortly to organise discussion.
3) We need to create a knowledge database of SMAC's gameplay and its files. We're going to need this as a reference for when the real programming begins. The wiki (smac.civilization4.net) has been created with this in mind and I hope that over the next 2 months we can fully describe every aspect of SMAC gameplay, list every facility and tech and file in the installation directory.
As an example that this possibly tedious task is necessary, did you know that biology labs repair Native Life in the same way that Command Centres repair units? Or that drone riots cause a morale penalty to units homed to that base? We need documentation, especially of the undocumented features. I’m sure you’ll all learn something
As the wiki is not visible to all yet nor has it been organised, there will be more on this later.
4) We could do with laying down our basic operating procedure - how we go about with the actual creation of new work. I see this as being best determined by the Lead Programmer as it is he who be directing most of our efforts. If binTravkin will officially accept the position of our Lead Programmer in recognition of his knowledge and experience, it would be good to hear him expand on his first thoughts he stated in the “Prelude to a mod” thread.
That’s all I can think of for now. We need to determine other short term goals we can be getting on with so lets get some discussion going.
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