Announcement

Collapse
No announcement yet.

Empty Facilities

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Empty Facilities

    This may or may not have been discussed before (sorry if it was but I didn't know what to search for), but why did the creators of SMAC/X put the empty facility and secret project entries in the alphax.txt file if there is no way to make those facilities do anything? Is it just to taunt us or were they just lazy? Or is there some way to add that functionality to new facilities that we just don't know about?

  • #2
    Re: Empty Facilities

    Originally posted by doodle_diddle
    This may or may not have been discussed before (sorry if it was but I didn't know what to search for), but why did the creators of SMAC/X put the empty facility and secret project entries in the alphax.txt file if there is no way to make those facilities do anything? Is it just to taunt us or were they just lazy? Or is there some way to add that functionality to new facilities that we just don't know about?
    Back in the days before the CMN Googlie discovered how to give AI's satelittes to mimic how a human uses crawlers, why the Empty Facilities could be used by Creators and CMN for the Progs. Essentially the Progs get +1 Energy for each 2 facilities in their bases. A Creator or CMN could then give the Progs empty facilities or empty SP's in specific starting bases in order to give the Progs extra energy per base per turn, without having to give the Progs the extra benefits that would go along with giving the Progs regular facilities.

    Or the Empty Facilities could just have been placeholders in the alphax.txt file for ideas that didn't make the final cut in the game....


    D

    Comment


    • #3
      when did googlie find out how to do that?
      if you want to stop terrorism; stop participating in it

      ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

      Comment


      • #4
        Originally posted by Cataphract887
        when did googlie find out how to do that?
        Shortly after I admitted I couldn't figure out how to give the AI's satelites, which was around January 2004. Essentially what spurred our research into this was that I was building the PBEM "Last Sentient Standing" and wanted to give the AI's satelites. Unfortunately I couldn't figure out the keystroke commands in order to accomplish this, and I built the game without sats. Googlie probably then spent the better part of a month figuring out the keystrokes (as well as the circumstances) necessary to generate sats for the AI's. Sometimes I think that he did this just to show that he is a superior CMN to me....


        D

        Comment


        • #5
          2004 huh?



          interesting historical bit.
          if you want to stop terrorism; stop participating in it

          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

          Comment


          • #6
            Originally posted by Cataphract887

            interesting historical bit.
            There was a whole generation of players who did lots of things with the game even before I came online in 2001. I remember when I was developing the backstory for my Beta Lyrae mod I asked Googlie if the community had ever thought out why the Progs only sent one spaceship from each faction back to Planet, and he pulled up several Word documents that had been generated back in 2000 detailing the events as to how this occured. This is just one example, but if you go back into the archives of each AC Forum, your bound to find lots of good info that has been lost to the mists of time....

            Sorta reminds me of David Brin's "Startide Rising" series where the Galactic Library is so big and so old that there are whole sections that are continually being rediscovered (and re-explored) for the benefit of those who stumbled back onto them.

            Anyways, back onto topic: if a player conquers a base with empty facilities in it, then the conquering player can then also cash in the empty facility just as they would any other facility!

            D

            Comment


            • #7
              Could you give bases negative maintenance, essentially giving you credits?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #8
                It seems so. Impalers' mod made use of that as well. He gave a lenghty explanation last year on how he did it.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #9
                  overflow numbers?
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                  Comment


                  • #10
                    I guess the 'useless' facilities aren't so useless if you can use them in the ways you guys mentioned. I just wish they had provided methods of making them do more than just affect energy. I wanted to create something like "Cathedral of Planet" or different types of labs... I hope they make SMAX2...

                    Comment


                    • #11
                      I recently found, that it is possible to give a base tile negative energy. This may represent like 1 EC for maintenance of a base. It occured to me when recently working on anti-ICS mod.
                      Has anyone noticed this before?

                      There is problem though, that if energy is less than zero, it is assigned zero. So
                      0-1 = 0
                      1-1 = 0
                      The benefit of -1 energy in base tile is working then for economics effects, when +1 or higher energy is granted to each base.
                      Mart
                      Map creation contest
                      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                      Comment


                      • #12
                        Originally posted by Darsnan
                        Anyways, back onto topic: if a player conquers a base with empty facilities in it, then the conquering player can then also cash in the empty facility just as they would any other facility!

                        D
                        Then if you setup an empty facility as giving benefits, and they would be given to an AI faction, human player would be still able to conquer the base and use these benefits instead of cashing the facility only. Unless facility does nothing else if it is in progenitors faction.
                        Mart
                        Map creation contest
                        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                        Comment


                        • #13
                          mart did you try overflow numbers?

                          googlei might have been giving it massive values like 65000's area for example.that often rounds over to positive numbers (for ec income)
                          if you want to stop terrorism; stop participating in it

                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                          Comment


                          • #14
                            Basically, doing a "-1" on a base tile nullifies the effect of a rec tanks in the energy department.

                            All it really does is giving the player a slower lab/economy start.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #15
                              Originally posted by GeoModder
                              Basically, doing a "-1" on a base tile nullifies the effect of a rec tanks in the energy department.

                              All it really does is giving the player a slower lab/economy start.
                              Yes, and this is what it is in ICS preventing. Your gain from ICSing in the early game is limited. It is all about giving as little as possible from that "free worker" - base tile.

                              The real problem are satellites. You build 1 satellite, then your gain multiplies as many times, as you have bases, and cost remains the same. I think that is the weakest part of satellites. Kinda perpetum mobile. something from nothing.
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                              Comment

                              Working...
                              X