Recently I tried to experiment with giving factions bonuses of:
FUNGNUTRIENT
FUNGMINERALS
FUNGENERGY
I noticed that when an AI faction has too many of these, it plants fungus like crazy. I guess, it just optimizes the gain from a tile before planting the fungus and after. I would like to give some AI factions a bons by it, however such as the fungus is not the only choice for terraforming in late game - what happens if you give too many/much of this.
When I gave just
FUNGENERGY, 2
AI does not use it at all in early game. I guess there is a balance there, that AI uses it early, but later does not plant fungus.
Is nutrient gain here the most important? E.g. I can give:
FUNGMINERALS, 3
FUNGENERGY, 3
and AI will use it early, but not later?
Any experience? I would not have to repeat some path someone else did already.
Thank you!
FUNGNUTRIENT
FUNGMINERALS
FUNGENERGY
I noticed that when an AI faction has too many of these, it plants fungus like crazy. I guess, it just optimizes the gain from a tile before planting the fungus and after. I would like to give some AI factions a bons by it, however such as the fungus is not the only choice for terraforming in late game - what happens if you give too many/much of this.
When I gave just
FUNGENERGY, 2
AI does not use it at all in early game. I guess there is a balance there, that AI uses it early, but later does not plant fungus.
Is nutrient gain here the most important? E.g. I can give:
FUNGMINERALS, 3
FUNGENERGY, 3
and AI will use it early, but not later?
Any experience? I would not have to repeat some path someone else did already.
Thank you!
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