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  • Oh I had a "wtf I can't put empath song on my choppers?!?" moment while playing yesterday, so I thought a document detailing the changes to special abilities might be useful.


    Special Abilities

    The overall goal of the changes to special abilities is to make combat more varied, to avoid there is one strategy or unit type that works for all situations. Therefore changes have been made to the following abilities:

    AAA Tracking

    Now also available for noncombatant units (including terraformers) and psi units.

    Empath Song
    Hypnotic Trance
    Blink Displacer


    No longer available for air units.
    Empath Song and Hypnotic Trance now only give a 40% bonus to psi combat.

    These changes are based on the goal of weakening air power and strengthening psi combat.

    Dissociative Wave

    No longer available for fast moving units.

    Just like air power is overpowered compared to land and naval combat, so can within land combat rovers and hovertanks be too powerful compared to infantry, and is it possible to see only rover rushes. If Dissociative Wave would be available for fast moving units, then they could bypass the defense against them: Resonance Pulse (ECM). Now this is prevented, and might infantry hopefully keep a larger role in offensive combat.

    Fuel Nanocells
    Antigrav Stuts


    Now also available for naval units.

    This might hopefully make naval combat a bit more varied, by allowing the player to build eg fast scout ships.

    Space Superiority (SAM)

    This ability now comes free of cost for air and naval units, but still costs the same for land units (similar to Deep Radar).

    This addresses the problem that fighters cost more than bombers, making offensive air combat more attractive than defensive air combat.

    Heavy Artillery

    The cost now increases with armour, not anymore both with armour and speed.

    Artillery is hardly used in standard SMAC. The biggest attempt at correcting this is simply making artillery more likely to do damage. This here, decreasing the cost for fast moving artillery might also help a little.
    Attached Files
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • The diplomacy text for (dis)liking Unitary Police State and Federal Democracy was switched. This is strange, as I already ran into this problem before and though I had already fixed it.

      In any case, here is the correct Script.
      Attached Files
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • Update 10/3/2006

        An update for those who use Maniacal Rushing. See sig for download.

        * The diplomatic text lines for when factions tell you’re a good/bad boy for running Federal Democracy or Unitary Police State were switched. Fixed.

        * A possible change some might not agree with: Retool strictness has been changed to Always Free. This is done to make using Maniacal Rushing (see me Treatise on Hurrying) not such a hassle by needing a prototype, having to retire designs etc… Now you can just set production to a secret project cash in a crawler, and immediately switch to the real production of your choice.
        Of course this also has another unintended side-effect: you can circumvent the higher hurry costs of units and secret projects by setting production to a facility, hurrying at 2 credits per mineral, and then switching to the real intended production. If you want my opinion, I’d prefer a house rule which forbids this for a facility->unit switch. However I’d allow it for a facility->project switch. Why? 1) you can hurry secret projects at cheaper than 2 credits per mineral anyway with upgraded crawlers. 2) making hurrying projects with credits cheaper reduces the need to have crawlers to have a realistic shot at building a secret project. And things that reduce the need to b-line quickly to crawlers in each game are always good.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • A bug:
          - In diplomacy, when speaking with AI, "Ambivalent" mood term has an additional character, which game displayes as a square. Stop character in alphax.txt should be checked.
          - term "information databanks" has it in front of it
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

          Comment


          • Weird. I assume it's the problem as here.

            I checked ghost.txt here on a university computer (strange enough I not see those characters on my own laptop) and those rectangles had appeared in it again. Strange, as I had already cleaned that file before.

            I don't notice anything wrong about Ambivalent in alphax.txt though. I haven't touched the AI moods btw, so I have no idea how those stop characters could have changed anyway.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • I can check files in hexeditor. Binary says all
              Mart
              Map creation contest
              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

              Comment


              • I made a minor update:

                * The Boosted Metabolism special ability is now available a bit earlier: Retroviral Engineering instead of Eugenetics. Reason: Retroviral Engineering seems a lightweight tech to me if the Longevity Vaccine has already been built. An extra ability could make it a little more attractive. Eugenetics is already attractive enough with the Genejack Factory and Eugene specialist.

                * Unlike what I thought, the Fuel Nanocells ability does not increase naval movement points, only those of air units. While I had intended that ability to increase naval combat variety. The antigrav ability does affect naval movement though. Therefore:
                -> The Fuel Nanocells ability has been renamed Aerofuel Nanocells and is once again only available for air units.
                -> The Antigrav Stuts ability has been renamed Naval Fuel Nanocells, is available at Nanominiaturization, and is now a naval-only special ability. Also the cost increases with weapon value. As a consequence the best use of this ability would be on lightly armed scout or guerilla ships.


                The update contains two alphax.txts, one without the custom factions, and one with. Rename the one you want to alphax.txt and drop it in your SMAniaC folder.

                Download link:
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • Sorry maniac, i need a replace. I hope the position is tenable for the next player, it seems decent.

                  GG, GL, HF

                  seeyall
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                  Comment


                  • No prob - I think the Spartans have already found a worthy successor.
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                    Comment


                    • Hey SManiac,

                      just wanted to try your mod today as those new SE settings look really tempting . As the mod doesn't change the game executables, I thought it should work okay with the Loki Linux Port of SMACX, but it dies before showing the main menu - an strace didn't leave anything I can use either.

                      Would be really glad if anyone had a solution to that problem

                      Thanks,
                      dfy

                      Comment


                      • I'm afraid I don't have a clue what could be the problem. Don't know anything about Linux.

                        Perhaps you could ask it in this forum, but it seems rather dead.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • hey there, I was wondering how you managed to get the leader pictures to have that authentic monitor-sytle lined effect?

                          Comment


                          • Originally posted by dfy
                            Hey SManiac,

                            just wanted to try your mod today as those new SE settings look really tempting . As the mod doesn't change the game executables, I thought it should work okay with the Loki Linux Port of SMACX, but it dies before showing the main menu - an strace didn't leave anything I can use either.

                            Would be really glad if anyone had a solution to that problem

                            Thanks,
                            dfy
                            Maybe you need to run dos2unix or unix2dos over the txt files?
                            #play s.-cd#g+c-ga#+dgfg#+cf----q.c
                            #endgame

                            Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

                            Comment


                            • Originally posted by The_Reckoning
                              hey there, I was wondering how you managed to get the leader pictures to have that authentic monitor-sytle lined effect?
                              All the "new" graphics are remixes of factions that are on www.networknode.org. It was described there how to do it IIRC. Unfortunately the site's bandwidth seems to be constantly exceeded the last couple months.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • Try accessing networknode at the beginning of the month. I was able to get on the site June 1.
                                Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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