I just got how to make a guarding probe unit for AI. It does not work perfectly, but using it, no longer all AI bases are so much prone to probing by human players. Some factions seem to take a hint, but other do not build them, just keeping in bases those given to them at the game start.
Unit is predefined, so human players can use it.
When I made regular probe teams, AI was massively sending them for action. assigning the "plan" as defensive unit for that predefined probe team, it now stays in a base. The way it should.
Unit is predefined, so human players can use it.
When I made regular probe teams, AI was massively sending them for action. assigning the "plan" as defensive unit for that predefined probe team, it now stays in a base. The way it should.
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