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Since -2 Research is such a harsh penalty

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  • Since -2 Research is such a harsh penalty

    What sort of factin traits would compensate for it?

    I was thinking +2 Planet +Morale and free doctrine mobility would go well with -2research, cause at least you can defend yourself easily against high-tech forces.

  • #2
    +2 economy and things are solved!
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    • #3
      +2 probe. So that you can steal the techs you can't research yourself.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #4
        +2 morale so you can kill other factions without finding them better techs
        Believers have also +25% bonus for believing... fanatism
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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        • #5
          +2 support so you can train and sent waves of perhaps inferior units to this Ivory Tower intellectuals when they deem you beneath their attention.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

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          • #6
            I'd say no to +economy, because it's simply making a negative and then cancelling it out. Changes to combat-related things like probe and morale and planet I think would let the faction be more unique in strategy.

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            • #7
              +2 industry and NODRONE, 1 are more than enough.
              "Cutlery confused Stalin"
              -BBC news

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              • #8
                Free net nodes and research hospitals in every base (without tech!).

                Oh wait... that sounds like something you'd see on networknode. :P
                #play s.-cd#g+c-ga#+dgfg#+cf----q.c
                #endgame

                Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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                • #9
                  Originally posted by Chaos Theory
                  +2 industry and NODRONE, 1 are more than enough.
                  Stress on "more than".
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                  • #10
                    Maybe this sounds ridiculous, but a free former would also be nice, so you can start terraforming while you do not have the tech. See it as a converted unity gas miner or something.

                    Off course this must be added to something extra. Maybe starting tech = industrial base (for the ME SP helps out a little and armor 2 is available and paves the way for FM SE choice).

                    Also a +1 morale can be given on account of the fanaticism to defend the home country (and offense is the best defense)

                    Summarized my suggestion:
                    [-2 research]
                    +1 morale
                    free former at start
                    starting tech ind. base

                    anyone else?

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                    • #11
                      Rather than +1 morale, why not miriam's fanaticism?
                      IndBase? I don't recall seeing anyone put the ME high on their priority list, although I agree on the Armor 2 point.
                      #play s.-cd#g+c-ga#+dgfg#+cf----q.c
                      #endgame

                      Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

                      Comment


                      • #12
                        Irrelevent thread diversion: I'm something of a fan of giving bonus units as a means of faction balance. A free former is an excellant way to help along the believers or drones. Sometimes on a very small map I've given Morgan a couple of supply crawlers to help offset the support cost he incurs.

                        They mostly get eaten by worms though...

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                        • #13
                          Originally posted by #endgame
                          Rather than +1 morale, why not miriam's fanaticism?
                          IndBase? I don't recall seeing anyone put the ME high on their priority list, although I agree on the Armor 2 point.
                          The +1 morale works both ways, both offensive as well as defensive. Plus, IIRC the +25% fanaticism miriam has does not work against worms, the +1 morale will.
                          See it as a kind of average, +25% offense against human units (25% fanaticism) versus +12,5% offense against anything and +12,5% defense versus anything.

                          As for the ME well, I concur it is not the most useful SP, but if I can get it early I will probably try to get it (but I prefer the WP for obvious reasons).
                          I stated ind. base mainly for its armor 2.

                          IMHO the extra former is something quite useful, it can give you a definite turn advantage (until it is eaten by worms). I too like giving bonus units to balance out factions rather than giving them a free facility (that counts rather grave when hou have a hundred bases or so). The extra former can be that little something extra that gives you that extra edge in the beginning where the -2 science really hurts (when you have little bases and not the tech required for science buildings).

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                          • #14
                            I would have no reason to play such a faction, except as a challenge. What perks do they get? +1 morale hardly defines a faction. Industrial Base as a starting tech doesn't mean much, since I'll research it in short order with any faction without a research penalty. A free former is nice, but not nearly as nice as having Centauri Ecology. Every faction in the game has some distinguishing advantages. This faction doesn't.
                            "Cutlery confused Stalin"
                            -BBC news

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                            • #15
                              I noticed, Believers have usually slow start, but often in later game they can overwhelm other factions.

                              I think +25% attack bonus is a strong one when in vendetta. This faction is not definitely for a peacefull playing. I wonder why they are so close related to christianity. Was it very much intended by game creators?
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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