In experimenting with the "#UNITS" section of alpha.txt I tried changing the mind worm chassis from "infanty" to "rover", and adding deep radar and ECM ability.
In play testing, this has a number of interesting effects! Typically, a worm will go up next to a base and sit there waiting to be killed. This no longer happens with the mod. They emerge from hiding and attack the same turn! Also, worms will hop off an isle and attack on the same turn without warning!
ECM ability applies to wild worms as well as the ones you breed. This makes them tough to kill with a rover unless you are Green or have Empath ability. Infantry, of course, can still kill the beasts fine, as can air units.
Interestingly, worms are now considered fast units so wild worms or opponent's worms are resistat to attack by your worms! Time for empath jets!
I think this a very good change that could be incorporated in future mods.
In play testing, this has a number of interesting effects! Typically, a worm will go up next to a base and sit there waiting to be killed. This no longer happens with the mod. They emerge from hiding and attack the same turn! Also, worms will hop off an isle and attack on the same turn without warning!
ECM ability applies to wild worms as well as the ones you breed. This makes them tough to kill with a rover unless you are Green or have Empath ability. Infantry, of course, can still kill the beasts fine, as can air units.
Interestingly, worms are now considered fast units so wild worms or opponent's worms are resistat to attack by your worms! Time for empath jets!
I think this a very good change that could be incorporated in future mods.
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