PBEM is too slow. We all agree on this. It's nice to have a CMN meticulously craft a precisely balanced "boosted start" with extra units and prebuilt bases with prebuilt facilities, but there are fewer willing CMN's around.
Maybe we need a mod that allows PBEM to be played without a CMN. A new game, if you will, that can be completed in less than 50 turns. So few PBEM's survive to 2200, even with an accelerated start.
Looking over the archives, most of the mods seem to have to goal of making the game more difficult, which is fine for single-player but total death for PBEM.
Any suggestions? I am thinking about making the nutrient and mineral rows shorter, disabling pop booming before Future Societies, free facility for each faction, and faster research. Plus the best features from SNAC, torture mod, alphawilly, vulture and dar mods.
Will it work? Might it save SMAC PBEM from oblivion?
I am excluding SMAX here becuase first of all the Phantom Drone bug, which makes it unplayable in my opinion, and second of all that SMAX is a much longer game and I think a shorter game is more suitable to PBEM.
Suggestions?
Maybe we need a mod that allows PBEM to be played without a CMN. A new game, if you will, that can be completed in less than 50 turns. So few PBEM's survive to 2200, even with an accelerated start.
Looking over the archives, most of the mods seem to have to goal of making the game more difficult, which is fine for single-player but total death for PBEM.
Any suggestions? I am thinking about making the nutrient and mineral rows shorter, disabling pop booming before Future Societies, free facility for each faction, and faster research. Plus the best features from SNAC, torture mod, alphawilly, vulture and dar mods.
Will it work? Might it save SMAC PBEM from oblivion?
I am excluding SMAX here becuase first of all the Phantom Drone bug, which makes it unplayable in my opinion, and second of all that SMAX is a much longer game and I think a shorter game is more suitable to PBEM.
Suggestions?
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