Here are some ideas I had for SMACX 2 back in 2003 . Any of them sound familiar?
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I think, from a military perspective, that minefields are a must: give all units the ability to plant minefields (in "X" number of turns), and have the "minefield attack" equivalent to an arty barrage for all enemy units transgressing the mined square. A game I used to play, "Deadlock" had this capability, which I found rather neat. I'd also like to see the ability for military units to "Dig in". Say you have a long border with a questionable neighbor, and want to garrison troops at specific locations along the border in case of intrusion. In the Real World, these troops, given time, then prepare defensive positions, enhancing their defensive capability. In game simply have a command for units to "Dig In", with X number of turns to accomplish this, with an added defensive bonus as long as they stay in that location/ square. Also, concerning cities: since the populace has the capability to riot, and in some instances even defect, why I would think that they might also have the opportunity to actively participate in a battle for their city: make it a function of the attacking enemies Social Choices, as well as what, if any atrocities have been committed by the enemy. On a sliding scale, if the resultant equation equals zero, then nothing happens. If the sliding scale ends in a positive, the populace might actually welcome the invaders, and participate in the expulsion of their current overlords (i.e. increased drone activity). If the sliding scale results in a negative, then an additional unit, representative of the level of negativity "felt" by the city, would be generated, to represent to citizens desire not to be conquered by this specific enemy.
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