Here are the changes I made in my "alpha.txt".
Most of it is just little tweaks.
Posted for no particular reason, just felt like sharing
Comments welcome.
#RULES
12, ; Combat % -> attacking along road
12, ; Combat % -> for attacking from higher elevation
12, ; Combat penalty % -> attacking from lower elevation
12, ; Combat % -> Defend vs. mobile in rough
95, ; Combat % -> Air superiority unit vs. air unit
95, ; Combat % -> Bonus vs. ships caught in port
95, ; Combat % -> AAA bonus vs. air units
Terrain modifiers because the lines were there. 95 instead of 100 because everybody misses sometimes.
40, ; Retool percent penalty for production change
3, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
15, ; Retool exemption (first X minerals not affected by penalty)
10, ; Minimum # of turns between councils
0, ; If non-zero, humans can always contact each other in hotseat/email games
3100 ; Normal ending year for lowest 3 difficulty levels This gives Morgan his 1000 years.
2850 ; Normal ending year for highest 3 difficulty levels #TERRAIN
Mag Tube, Magnets, Sea Tube, Magnets, 3, Build $STR0, R, R
Sensor Array, None, Offshore Sensor, None, 4, Construct $STR0, O, O
Thermal Borehole, EcoEng, Undersea Vent, EcoEng2, 24, Construct $STR0, B, Shift+B
I think these three should be allowed.
#WORLDBUILDER
I just wasn't happy with the random worldbuilder results.
These numbers do better for what I'm looking for.
512, ; Land base (Seeded land size of a standard world)
320, ; Land modifier (additional land from LAND selection: x0, x1, x2)
16, ; Continent base (Base size of a land mass seed)
2, ; Hills base (Base # of extra hills)
3, ; Hills modifier (additional hills from TIDAL selection: x0, x1, x2)
16, ; Rivers rain mod. (Additional rivers based on RAIN selection)
12, ; Solar Energy (Latitude DIVISOR for temperature based on HEAT) Smaller # increases effect of HEAT selection
12, ; Thermal band (Latitude DIVISOR for thermal banding) Smaller # widens hot bands
20, ; Deep water (Encourages fractal to grow deep water)
8, ; Shelf (Encourages fractal to grow shelf)
10, ; Plains (Encourages highland plains)
15, ; Beach (Encourages wider beaches)
12, ; Hills (Encourages hills x TIDAL selection)
20, ; Peaks (Encourages peaks)
4,8,16,24,32 ; Ratio (Continent size ratios)
48 ; Islands (Higher # increases island count) #WORLDSIZE
5
Tiny planet|(early conflict), 32, 48
Small planet, 40, 60
Standard planet, 48, 72
Large planet, 64, 96
Huge planet|(late conflict), 128, 128 #TECHNOLOGY
Inspector Gadget, Gadget, 1, 1, 0, 0, HomoSup, MatComp, 000000010
Just something I came up with around 3 o'clock in the morning while I had a major migraine.
#FACILITIES
The Voice of Planet, 60, 0, Thresh, Gadget, Begins Ascent To Transcendence, 0,-2, 2, 2, 1,
I made Gadget a prerequisite here because one of the requirements for Transcendence is that you are supposed to have researched ALL of the Technologies. I came up with a couple of goofy factions, too (COWBOYS and LOSTBOYS ). Anybody want to read their .txt?
[This message has been edited by gwillybj (edited April 09, 2001).]
Most of it is just little tweaks.
Posted for no particular reason, just felt like sharing
Comments welcome.
#RULES
12, ; Combat % -> attacking along road
12, ; Combat % -> for attacking from higher elevation
12, ; Combat penalty % -> attacking from lower elevation
12, ; Combat % -> Defend vs. mobile in rough
95, ; Combat % -> Air superiority unit vs. air unit
95, ; Combat % -> Bonus vs. ships caught in port
95, ; Combat % -> AAA bonus vs. air units
Terrain modifiers because the lines were there. 95 instead of 100 because everybody misses sometimes.
40, ; Retool percent penalty for production change
3, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
15, ; Retool exemption (first X minerals not affected by penalty)
10, ; Minimum # of turns between councils
0, ; If non-zero, humans can always contact each other in hotseat/email games
3100 ; Normal ending year for lowest 3 difficulty levels This gives Morgan his 1000 years.
2850 ; Normal ending year for highest 3 difficulty levels #TERRAIN
Mag Tube, Magnets, Sea Tube, Magnets, 3, Build $STR0, R, R
Sensor Array, None, Offshore Sensor, None, 4, Construct $STR0, O, O
Thermal Borehole, EcoEng, Undersea Vent, EcoEng2, 24, Construct $STR0, B, Shift+B
I think these three should be allowed.
#WORLDBUILDER
I just wasn't happy with the random worldbuilder results.
These numbers do better for what I'm looking for.
512, ; Land base (Seeded land size of a standard world)
320, ; Land modifier (additional land from LAND selection: x0, x1, x2)
16, ; Continent base (Base size of a land mass seed)
2, ; Hills base (Base # of extra hills)
3, ; Hills modifier (additional hills from TIDAL selection: x0, x1, x2)
16, ; Rivers rain mod. (Additional rivers based on RAIN selection)
12, ; Solar Energy (Latitude DIVISOR for temperature based on HEAT) Smaller # increases effect of HEAT selection
12, ; Thermal band (Latitude DIVISOR for thermal banding) Smaller # widens hot bands
20, ; Deep water (Encourages fractal to grow deep water)
8, ; Shelf (Encourages fractal to grow shelf)
10, ; Plains (Encourages highland plains)
15, ; Beach (Encourages wider beaches)
12, ; Hills (Encourages hills x TIDAL selection)
20, ; Peaks (Encourages peaks)
4,8,16,24,32 ; Ratio (Continent size ratios)
48 ; Islands (Higher # increases island count) #WORLDSIZE
5
Tiny planet|(early conflict), 32, 48
Small planet, 40, 60
Standard planet, 48, 72
Large planet, 64, 96
Huge planet|(late conflict), 128, 128 #TECHNOLOGY
Inspector Gadget, Gadget, 1, 1, 0, 0, HomoSup, MatComp, 000000010
Just something I came up with around 3 o'clock in the morning while I had a major migraine.
#FACILITIES
The Voice of Planet, 60, 0, Thresh, Gadget, Begins Ascent To Transcendence, 0,-2, 2, 2, 1,
I made Gadget a prerequisite here because one of the requirements for Transcendence is that you are supposed to have researched ALL of the Technologies. I came up with a couple of goofy factions, too (COWBOYS and LOSTBOYS ). Anybody want to read their .txt?
[This message has been edited by gwillybj (edited April 09, 2001).]
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