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  • Old question placed anew...

    Did anyone ever come up with a way to have a penalty for resources in fungus?

    What I mean is, that by the end of the game, fungus is nearly (if not) the best type of terrain their is. The faction I had thought about would have penalties (similar to dee's? nutrient bonus) that would make fungus worthless even at the end of the game.

    If I remember right the faction had something to do with turning Planet into some sort of New Earth, literaly.

    LB

    ------------------
    Homo homini lupus.
    Homo homini lupus.

  • #2
    Just give them -3 Planet and/or make their preferred SE choice Free Market. That's all you can do, I think.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #3
      Thanks for the info, I will give that a try.


      ------------------
      Homo homini lupus.
      Homo homini lupus.

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      • #4
        CAn't you just enter negative values, where Dee has a positive value? e.g. FUNGNUTRIENT, -1 or whatever you wanted to do....
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