Over in AC-General, Mitosu rigged a scenario which had the AI playing unusually well: it built huge squads of choppers, it terraformed, it built (and used) probe foils. Also, because of the way the scenario was set up, the AI was far superior to the human player on the might chart. We've been speculating that the AI may play better when it believes it has a huge lead. Does anyone know if it's possible to rig the might formula? In other words, is there some way to make the AI believe it's winning no matter what (and hopefully make it play better as a result?)
I can think of ways to edit the faction files, but that would require changing the files each time you wanted to play a different faction, which sucks. Is there any way to make the game give extra might points only to the AI players? Are there parts of the alpha.txt that recognize human and non-human factions differently?
[This message has been edited by Helium Pond (edited August 15, 2000).]
I can think of ways to edit the faction files, but that would require changing the files each time you wanted to play a different faction, which sucks. Is there any way to make the game give extra might points only to the AI players? Are there parts of the alpha.txt that recognize human and non-human factions differently?
[This message has been edited by Helium Pond (edited August 15, 2000).]
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