Does anyone actually have roads on fungus? I tend to remove the fungus when I make a road since that keeps my noncombat units from waking up a worm boil and getting destroyed.
I'm going to playtest an alphax.txt mod which changes the tech to build roads on fungus to 'Disable' and see what happens. (Since I get tired of formers not getting rid of fungus when they auto-build roads.)
Anyway, just the ramblings of someone who's been up too late. Plus the Creation forum has been too quiet.
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|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |
I'm going to playtest an alphax.txt mod which changes the tech to build roads on fungus to 'Disable' and see what happens. (Since I get tired of formers not getting rid of fungus when they auto-build roads.)
Anyway, just the ramblings of someone who's been up too late. Plus the Creation forum has been too quiet.
------------------
|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |