Okay, no one mess with the HTML this time. Reposting my last post, alternate names for faqs/SPs could be:
Headquarters, 5, 0, None, Disable, Efficiency
Children's Creche, 5, 1, EthCalc, Disable, Growth/Effic/Morale
Recycling Tanks, 4, 0, Biogen, EcoEng2, Bonus Resources
Perimeter Defense, 5, 0, DocLoy, Disable, Defense +100%
Tachyon Field, 12, 2, ProbMec, Disable, All Defense +100%
Recreation Commons, 4, 1, Psych, SentEco, Fewer Drones
Energy Bank, 8, 1, IndEcon, QuanMac, Economy Bonus
Network Node, 8, 1, InfNet, HAL9000, Labs Bonus
Biology Lab, 6, 1, CentEmp, Disable, Research and PSI
Skunkworks, 6, 1, Subat, Disable, Prototypes Free
Hologram Theatre, 6, 3, PlaNets, Disable, Psych and Fewer Drones
Paradise Garden, 12, 4, SentEco, Disable, +2 Talents
Biopark Farm, 12, 3, EnvEcon, Disable, Econ/Psych/Biopark
Hybrid Biopark, 24, 4, PlaEcon, Disable, Econ/Psych/Biopark
Fusion Lab, 12, 3, Fusion, Disable, Econ and Labs Bonus
Quantum Lab, 24, 4, Quantum, Disable, Econ and Labs Bonus
Research Hospital, 12, 3, Gene, Disable, Labs and Psych Bonus
Nanohospital, 24, 4, HomoSup, Disable, Labs and Psych Bonus
Robotic Assembly Plant, 20, 4, IndRob, Disable, Minerals Bonus
Nanoreplicator, 32, 6, NanEdit, Disable, Minerals Bonus
Quantum Converter, 20, 5, QuanMac, Disable, Minerals Bonus
Genejack Factory, 10, 2, Viral, Disable, Minerals; More Drones
Punishment Sphere, 10, 2, MilAlg, Disable, No Drones/-50% Tech
Hab Complex, 8, 2, IndAuto, Disable, Increase Population Limit
Habitation Dome, 16, 4, Solids, Disable, Increase Population Limit
Gravity Dome, 8, 0, DocFlex, Disable, Gravometric Submersion/Resources
Command Center, 4, 1, Mobile, Disable, +2 Morale:Land
Naval Yard, 8, 2, DocInit, Disable, +2 Morale:Sea, Sea Def +100%
Aerospace Complex, 8, 2, DocAir, Disable, +2 Morale:Air, Air Def +100%
Bioenhancement Center, 10, 2, Neural, Disable, +2 Morale:ALL
Galactic Preserve, 10, 2, CentMed, Disable, Ecology Bonus
Temple of Galaxy, 20, 3, AlphCen, Disable, Ecology Bonus
Hypergate, 10, 2, Matter, Disable, Teleport
Covert Ops Center, 10, 2, Algor, Disable, Stronger Probe Teams
Brood Pit, 8, 2, CentGen, Disable, Police/Morale
Plasma Farm, 8, 1, PrPsych, Disable, Plasma Sea Nutrients
Subplasma Trunkline, 12, 4, PlaEcon, Disable, Plasma Sea Minerals
Thermoplasma Transducer, 8, 0, AdapEco, Disable, Plasma Sea Energy
Planetary Defense System, 12, 2, NewMiss, Disable, Missile Defense
Subspace Generator, 60, 5, SingMec, Disable, Alien Victory
Hypersynchronous Survey Pod, 16, 4, NewMiss, Disable, Increase sight\sensor bonus
Hyperspace Hydroponics Lab, 12, 0, Orbital, Disable, +1 Nutrient ALL BASES
Nessus Mining Station, 12, 0, HAL9000, Disable, +1 Minerals ALL BASES
Hyperspace Power Transmitter, 12, 0, Space, Disable, +1 Energy ALL BASES
Hyperspace Defense Pod, 12, 0, HAL9000, Disable, Missile Defense
Stockpile Energy, 0, 0, None, Disable, Minerals to Energy
The Human Genome Project, 20, 0, Biogen, Disable, +1 Talent Each Base, -1, 0, 0, 1, 1,
The Command Nexus, 20, 0, DocLoy, Disable, Command Center Each Base, 1, 2, 0,-1, 0,
The Planetary Paradigm, 20, 0, Ecology, Disable, Terraform Rate +50%, 0, 0, 0, 2, 1,
The Merchant Exchange, 20, 0, Indust, Disable, +1 Energy Each Square Here, 0, 0, 1, 2, 0,
The Empath Guild, 20, 0, CentEmp, Disable, Commlink For Every Faction, -2, 0, 0, 0, 0,
The Planetary Defense Force, 30, 0, Integ, Disable, Perimeter Defense Each Base, 0, 1, 0, 0, 0,
The Virtual World, 30, 0, PlaNets, Disable, Network Nodes Help Drones, 0, 0, 2, 0, 0,
The Galactic Transit System, 30, 0, IndAuto, Disable, New Bases Begin At Size 3, 0, 0, 0, 1, 2,
The Xenoempathy Dome, 30, 0, CentMed, Disable, Spacefungus Movement Bonus, 0,-1, 0, 0, 2,
The Neural Amplifier, 30, 0, Neural, Disable, Psi Defense +50%, 0, 0, 0, 0, 0,
The Plasmaritime Control Center, 30, 0, DocInit, Disable, Plasma Sea Movement +2; Sea Bases, 1, 1, 0, 0, 0,
The Galactic Datalinks, 30, 0, Cyber, Disable, Any Tech Known To 3 Others, 0, 0, 1, 0, 0,
The Supercollider, 30, 0, E=Mc2, Disable, Labs +100% At This Base, 0, 0, 2, 0, 0,
The Ascetic Virtues, 30, 0, PlaEcon, Disable, Pop. Limit Relaxed; +1 POLICE, 0, 0, 0, 1, 2,
The Longevity Vaccine, 30, 0, BioEng, Disable, Fewer Drones or More Profits, 0, 0, 0, 2, 1,
The Hunter-Seeker Algorithm, 30, 0, Algor, Disable, Immunity to Probe Teams, 0, 0, 2, 0, 0,
The Pholus Mutagen, 40, 0, CentGen, Disable, Ecology Bonus; Lifecycle Bonus, 0, 0, 0, 1, 1,
The Cyborg Factory, 40, 0, MindMac, Disable, Bioenh. Center Every Base, 1, 1, 0, 0, 0,
The Theory of Everything, 40, 0, Unified, Disable, Labs +100% At This Base, 0, 0, 2, 0, 0,
The Dream Twister, 40, 0, WillPow, Disable, Psi Attack +50%, 0, 1, 0, 0, 1,
The Universal Translator, 40, 0, HomoSup, Disable, Two Free Techs, 0, 1, 2, 0, 0,
The Network Backbone, 40, 0, DigSent, Disable, +1 Lab Per Commerce/Net Node, 0, 0, 1, 0, 0,
The Nano Factory, 40, 0, IndRob, Disable, Repair Units; Low Upgrade Costs, 2, 1, 0, 0, 0,
The Living Refinery, 40, 0, Space, Disable, +2 SUPPORT (social), 0, 1, 0, 1, 0,
The Cloning Vats, 50, 0, BioMac, Disable, Population Boom At All Bases, 0, 0, 0, 1, 2,
The Self-Aware Colony, 50, 0, HAL9000, Disable, Maintenance Halved; Extra Police,0, 1, 0, 2, 0,
Clinical Immortality, 50, 0, NanEdit, Disable, Extra Talent Every Base, 0, 0, 1, 1, 0,
The Hyperspace Wormhole, 50, 0, Solids, Disable, Energy +100%/Hyperspacial Costs Halved,0, 0, 2, 2, 0,
This SP creates a permanent gate into hyperspace similar to the Babylon 5 gate concept.
The Singularity Inductor, 60, 0, ConSing, Disable, Quantum Converter Every Base, 0, 1, 1, 1, 0,
The Bulk Matter Transmitter, 60, 0, Matter, Disable, +2 Minerals Every Base, 0, 1, 1, 1, 0,
The Telepathic Matrix, 60, 0, Eudaim, Disable, No More Drone Riots; +2 PROBE, 0, 1, 0, 0, 1,
The Voice of Galaxy, 60, 0, Thresh, Disable, Begins Ascent To Transcendence, 0,-2, 2, 2, 1,
The Ascent to Transcendence, 200, 0, Thresh, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2,
The Manifold Harmonics, 50, 0, SecMani, Disable, Bonus Resources In Fungus, -1, 0, 1, 2, 2,
The Nethack Terminus, 40, 0, HAL9000, Disable, Stronger Probe Teams, 0, 1, 2, 1, 1,
The Hyperspace Academy, 30, 0, MindMac, Disable, Faster/Stronger Air Units, 1, 1, 0, 0, 0,
The Galactic Energy Grid, 30, 0, AdapEco, Disable, Energy Bank At Every Base, -1, 0, 1, 2, 1,
Headquarters, 5, 0, None, Disable, Efficiency
Children's Creche, 5, 1, EthCalc, Disable, Growth/Effic/Morale
Recycling Tanks, 4, 0, Biogen, EcoEng2, Bonus Resources
Perimeter Defense, 5, 0, DocLoy, Disable, Defense +100%
Tachyon Field, 12, 2, ProbMec, Disable, All Defense +100%
Recreation Commons, 4, 1, Psych, SentEco, Fewer Drones
Energy Bank, 8, 1, IndEcon, QuanMac, Economy Bonus
Network Node, 8, 1, InfNet, HAL9000, Labs Bonus
Biology Lab, 6, 1, CentEmp, Disable, Research and PSI
Skunkworks, 6, 1, Subat, Disable, Prototypes Free
Hologram Theatre, 6, 3, PlaNets, Disable, Psych and Fewer Drones
Paradise Garden, 12, 4, SentEco, Disable, +2 Talents
Biopark Farm, 12, 3, EnvEcon, Disable, Econ/Psych/Biopark
Hybrid Biopark, 24, 4, PlaEcon, Disable, Econ/Psych/Biopark
Fusion Lab, 12, 3, Fusion, Disable, Econ and Labs Bonus
Quantum Lab, 24, 4, Quantum, Disable, Econ and Labs Bonus
Research Hospital, 12, 3, Gene, Disable, Labs and Psych Bonus
Nanohospital, 24, 4, HomoSup, Disable, Labs and Psych Bonus
Robotic Assembly Plant, 20, 4, IndRob, Disable, Minerals Bonus
Nanoreplicator, 32, 6, NanEdit, Disable, Minerals Bonus
Quantum Converter, 20, 5, QuanMac, Disable, Minerals Bonus
Genejack Factory, 10, 2, Viral, Disable, Minerals; More Drones
Punishment Sphere, 10, 2, MilAlg, Disable, No Drones/-50% Tech
Hab Complex, 8, 2, IndAuto, Disable, Increase Population Limit
Habitation Dome, 16, 4, Solids, Disable, Increase Population Limit
Gravity Dome, 8, 0, DocFlex, Disable, Gravometric Submersion/Resources
Command Center, 4, 1, Mobile, Disable, +2 Morale:Land
Naval Yard, 8, 2, DocInit, Disable, +2 Morale:Sea, Sea Def +100%
Aerospace Complex, 8, 2, DocAir, Disable, +2 Morale:Air, Air Def +100%
Bioenhancement Center, 10, 2, Neural, Disable, +2 Morale:ALL
Galactic Preserve, 10, 2, CentMed, Disable, Ecology Bonus
Temple of Galaxy, 20, 3, AlphCen, Disable, Ecology Bonus
Hypergate, 10, 2, Matter, Disable, Teleport
Covert Ops Center, 10, 2, Algor, Disable, Stronger Probe Teams
Brood Pit, 8, 2, CentGen, Disable, Police/Morale
Plasma Farm, 8, 1, PrPsych, Disable, Plasma Sea Nutrients
Subplasma Trunkline, 12, 4, PlaEcon, Disable, Plasma Sea Minerals
Thermoplasma Transducer, 8, 0, AdapEco, Disable, Plasma Sea Energy
Planetary Defense System, 12, 2, NewMiss, Disable, Missile Defense
Subspace Generator, 60, 5, SingMec, Disable, Alien Victory
Hypersynchronous Survey Pod, 16, 4, NewMiss, Disable, Increase sight\sensor bonus
Hyperspace Hydroponics Lab, 12, 0, Orbital, Disable, +1 Nutrient ALL BASES
Nessus Mining Station, 12, 0, HAL9000, Disable, +1 Minerals ALL BASES
Hyperspace Power Transmitter, 12, 0, Space, Disable, +1 Energy ALL BASES
Hyperspace Defense Pod, 12, 0, HAL9000, Disable, Missile Defense
Stockpile Energy, 0, 0, None, Disable, Minerals to Energy
The Human Genome Project, 20, 0, Biogen, Disable, +1 Talent Each Base, -1, 0, 0, 1, 1,
The Command Nexus, 20, 0, DocLoy, Disable, Command Center Each Base, 1, 2, 0,-1, 0,
The Planetary Paradigm, 20, 0, Ecology, Disable, Terraform Rate +50%, 0, 0, 0, 2, 1,
The Merchant Exchange, 20, 0, Indust, Disable, +1 Energy Each Square Here, 0, 0, 1, 2, 0,
The Empath Guild, 20, 0, CentEmp, Disable, Commlink For Every Faction, -2, 0, 0, 0, 0,
The Planetary Defense Force, 30, 0, Integ, Disable, Perimeter Defense Each Base, 0, 1, 0, 0, 0,
The Virtual World, 30, 0, PlaNets, Disable, Network Nodes Help Drones, 0, 0, 2, 0, 0,
The Galactic Transit System, 30, 0, IndAuto, Disable, New Bases Begin At Size 3, 0, 0, 0, 1, 2,
The Xenoempathy Dome, 30, 0, CentMed, Disable, Spacefungus Movement Bonus, 0,-1, 0, 0, 2,
The Neural Amplifier, 30, 0, Neural, Disable, Psi Defense +50%, 0, 0, 0, 0, 0,
The Plasmaritime Control Center, 30, 0, DocInit, Disable, Plasma Sea Movement +2; Sea Bases, 1, 1, 0, 0, 0,
The Galactic Datalinks, 30, 0, Cyber, Disable, Any Tech Known To 3 Others, 0, 0, 1, 0, 0,
The Supercollider, 30, 0, E=Mc2, Disable, Labs +100% At This Base, 0, 0, 2, 0, 0,
The Ascetic Virtues, 30, 0, PlaEcon, Disable, Pop. Limit Relaxed; +1 POLICE, 0, 0, 0, 1, 2,
The Longevity Vaccine, 30, 0, BioEng, Disable, Fewer Drones or More Profits, 0, 0, 0, 2, 1,
The Hunter-Seeker Algorithm, 30, 0, Algor, Disable, Immunity to Probe Teams, 0, 0, 2, 0, 0,
The Pholus Mutagen, 40, 0, CentGen, Disable, Ecology Bonus; Lifecycle Bonus, 0, 0, 0, 1, 1,
The Cyborg Factory, 40, 0, MindMac, Disable, Bioenh. Center Every Base, 1, 1, 0, 0, 0,
The Theory of Everything, 40, 0, Unified, Disable, Labs +100% At This Base, 0, 0, 2, 0, 0,
The Dream Twister, 40, 0, WillPow, Disable, Psi Attack +50%, 0, 1, 0, 0, 1,
The Universal Translator, 40, 0, HomoSup, Disable, Two Free Techs, 0, 1, 2, 0, 0,
The Network Backbone, 40, 0, DigSent, Disable, +1 Lab Per Commerce/Net Node, 0, 0, 1, 0, 0,
The Nano Factory, 40, 0, IndRob, Disable, Repair Units; Low Upgrade Costs, 2, 1, 0, 0, 0,
The Living Refinery, 40, 0, Space, Disable, +2 SUPPORT (social), 0, 1, 0, 1, 0,
The Cloning Vats, 50, 0, BioMac, Disable, Population Boom At All Bases, 0, 0, 0, 1, 2,
The Self-Aware Colony, 50, 0, HAL9000, Disable, Maintenance Halved; Extra Police,0, 1, 0, 2, 0,
Clinical Immortality, 50, 0, NanEdit, Disable, Extra Talent Every Base, 0, 0, 1, 1, 0,
The Hyperspace Wormhole, 50, 0, Solids, Disable, Energy +100%/Hyperspacial Costs Halved,0, 0, 2, 2, 0,
This SP creates a permanent gate into hyperspace similar to the Babylon 5 gate concept.
The Singularity Inductor, 60, 0, ConSing, Disable, Quantum Converter Every Base, 0, 1, 1, 1, 0,
The Bulk Matter Transmitter, 60, 0, Matter, Disable, +2 Minerals Every Base, 0, 1, 1, 1, 0,
The Telepathic Matrix, 60, 0, Eudaim, Disable, No More Drone Riots; +2 PROBE, 0, 1, 0, 0, 1,
The Voice of Galaxy, 60, 0, Thresh, Disable, Begins Ascent To Transcendence, 0,-2, 2, 2, 1,
The Ascent to Transcendence, 200, 0, Thresh, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2,
The Manifold Harmonics, 50, 0, SecMani, Disable, Bonus Resources In Fungus, -1, 0, 1, 2, 2,
The Nethack Terminus, 40, 0, HAL9000, Disable, Stronger Probe Teams, 0, 1, 2, 1, 1,
The Hyperspace Academy, 30, 0, MindMac, Disable, Faster/Stronger Air Units, 1, 1, 0, 0, 0,
The Galactic Energy Grid, 30, 0, AdapEco, Disable, Energy Bank At Every Base, -1, 0, 1, 2, 1,
Comment