Since most the typical 'builder' factions have some penalty that punishes their building activity (UOP: Drones, Pacifists: efficiency, Cyborgs: growth, Morgan: dreadful city limit), I tried to make a 'true' builder faction that is supposed to be great for allowing lots of big cities to prosper, but has a crippling militairy.
This is my first attempt of designing a faction (or posting, for that matter).
Economics: +1
Growth: +1
Industry: +1
Efficiency: +1
Support: -1
Police: -2
Morale: -1
City limit increased by 2
Start with Industrial Base
No extra units
Agenda: Wealth
Aversion: Police State
Does that sound balanced? I know the econ+1 is incredible (boosting the faction together with wealth SE), but´the support-1 is a serious sucker at the beginning. I admit the faction is much stronger than Morgan, but I still hope it matches up with other faction strengths (unlike Morgan).
Themewise, I thought about making it fit to the 'Old Republic' of Episode I (though Queen Amidala makes a much cuter leader than Senator Palpatine).
Feedback is appreciated.
[This message has been edited by joer (edited April 12, 2000).]
This is my first attempt of designing a faction (or posting, for that matter).
Economics: +1
Growth: +1
Industry: +1
Efficiency: +1
Support: -1
Police: -2
Morale: -1
City limit increased by 2
Start with Industrial Base
No extra units
Agenda: Wealth
Aversion: Police State
Does that sound balanced? I know the econ+1 is incredible (boosting the faction together with wealth SE), but´the support-1 is a serious sucker at the beginning. I admit the faction is much stronger than Morgan, but I still hope it matches up with other faction strengths (unlike Morgan).
Themewise, I thought about making it fit to the 'Old Republic' of Episode I (though Queen Amidala makes a much cuter leader than Senator Palpatine).
Feedback is appreciated.
[This message has been edited by joer (edited April 12, 2000).]
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