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  • #16
    Okay I'm going to try to rush out the beta for my SMACX2 modpack soon. Note this mod will not be complete, it will contain
    incomplete faction graphics(missing symbols). The mod will be playable. I'm also planning a few new factions for the mod in
    addition to the twenty that are already in it. I have a airpower faction planned, plus a naval faction(another sea faction, that I'm
    trying to make different from the Pirates). An alien sea faction. And an agricultural faction. Note that these factions will not be included in the beta, I haven't even started them yet.

    ------------------
    MJ's Web Empire
    MJ's Home Page.
    Reviews site
    Discussion Forum for Civ, college talk and general discussion.
    Civilization Empire SMAC, Civ2, CTP.

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    • #17
      What do you think of thes faction characteristics:

      Dark Society (Kefka Faction)

      Stating Tech: Centauri Psi
      ^+2 PLANET: {Devoted to promoting native growth}
      ^-1 ECON: {Money will be irrelevant once godhood is attained}
      ^-COMMERCE: {Kefka is an insane criminal, and no one wants to trade with his faction}
      ^Enhanced Psi abilities, 50% increase
      ^Cant run for elections: {The other factions don't trust Kefka's insane plans}
      ^Free BROOD PIT with discovery of Centauri Genetics
      ^Mind Worms do double police duty: {Fear and reverence for native life}
      ^{May not make Democratic choice in Social Engineering}

      Unbalanced, overpowered, what do you think?

      ------------------
      MJ's Web Empire
      MJ's Home Page.
      Reviews site
      Discussion Forum for Civ, college talk and general discussion.
      Civilization Empire SMAC, Civ2, CTP.

      Comment

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