Another new faction I'm working on of genetically engineered individuals. I made this one a while ago but I lost the file (actually messed up the computer that the file was on), so I'm making it again:
1 Talent/4 citizens
+1 Efficiency
Free Research Hospital
Hab Limits of 5/12
-1 Growth
-1 Morale
-1 Police
Aversion: Thought Control
It seems a little powerful to me... I like the research hospital but I'm not sure if it's too unbalancing. Some of the minuses (morale, police) aren't really that limiting. Just wondering if anyone has suggestions to tone it down without losing the research hospital. I'd go -2 Police if necessary (the idea was that nerve stapling won't work, but -2 Police actually hurts a bit while -1 does little). Any ideas? Thanks in advance.
1 Talent/4 citizens
+1 Efficiency
Free Research Hospital
Hab Limits of 5/12
-1 Growth
-1 Morale
-1 Police
Aversion: Thought Control
It seems a little powerful to me... I like the research hospital but I'm not sure if it's too unbalancing. Some of the minuses (morale, police) aren't really that limiting. Just wondering if anyone has suggestions to tone it down without losing the research hospital. I'd go -2 Police if necessary (the idea was that nerve stapling won't work, but -2 Police actually hurts a bit while -1 does little). Any ideas? Thanks in advance.
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