How could I stop SMAC from producing fungus? I mean that, whenyour eco damage gets to high, SMAC automatically starts creating fungus squares around your bases and sending loads of Mind worms at the base.
How could I stop this? I want to basically get the mind worms and the fungus COMPLETLY out of the game, so that no matter what happens, the player will never have to deal with mind worms and fungus.
I guess 2 ways could be to delete the alien units from Alpha.txt, but then you would still have to deal with the fungus. The other would be to to lower the eco damage of a facility to 0, but that would prevent global warming, and I dwant global warming to be active.
Yes, I know having forests/forest buildings/preserves/etc lowers eco damage. This is transcend tho, so that doesnt mean squat, they still attack. Putting on rare native life forms from the create world menu doesnt do much either.
Thanx,
Decx
------------------
Chaos, panic, & disorder - my work here is done.
How could I stop this? I want to basically get the mind worms and the fungus COMPLETLY out of the game, so that no matter what happens, the player will never have to deal with mind worms and fungus.
I guess 2 ways could be to delete the alien units from Alpha.txt, but then you would still have to deal with the fungus. The other would be to to lower the eco damage of a facility to 0, but that would prevent global warming, and I dwant global warming to be active.
Yes, I know having forests/forest buildings/preserves/etc lowers eco damage. This is transcend tho, so that doesnt mean squat, they still attack. Putting on rare native life forms from the create world menu doesnt do much either.
Thanx,
Decx
------------------
Chaos, panic, & disorder - my work here is done.
Comment