Announcement

Collapse
No announcement yet.

SMAC(X) In Space - why stay planet-bound?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    this is a test




    Biopark Farm,                   
    12, 3, EnvEcon, Disable,  Econ/Psych/Biopark

    Hybrid Biopark,               
    24, 4, PlaEcon, Disable,  Econ/Psych/Biopark

    Comment


    • #17
      Okay, here's some alternate names for faqs and SPs:



      Headquarters,                 
      5, 0, None,    Disable,  Efficiency


      Children's Creche,            
      5, 1, EthCalc, Disable,  Growth/Effic/Morale


      Recycling Tanks,              
      4, 0, Biogen,  EcoEng2,  Bonus Resources


      Perimeter Defense,            
      5, 0, DocLoy,  Disable,  Defense +100%


      Tachyon Field,               
      12, 2, ProbMec, Disable,  All Defense +100%


      Recreation Commons,           
      4, 1, Psych,   SentEco,  Fewer Drones


      Energy Bank,                  
      8, 1, IndEcon, QuanMac,  Economy Bonus


      Network Node,                 
      8, 1, InfNet,  HAL9000,  Labs Bonus


      Biology Lab,                  
      6, 1, CentEmp, Disable,  Research and PSI


      Skunkworks,                   
      6, 1, Subat,   Disable,  Prototypes Free


      Hologram Theatre,             
      6, 3, PlaNets, Disable,  Psych and Fewer Drones


      Paradise Garden,             
      12, 4, SentEco, Disable,  +2 Talents


      Biopark Farm,                   
      12, 3, EnvEcon, Disable,  Econ/Psych/Biopark


      Hybrid Biopark,               
      24, 4, PlaEcon, Disable,  Econ/Psych/Biopark


      Fusion Lab,                  
      12, 3, Fusion,  Disable,  Econ and Labs Bonus


      Quantum Lab,                 
      24, 4, Quantum, Disable,  Econ and Labs Bonus


      Research Hospital,           
      12, 3, Gene,    Disable,  Labs and Psych Bonus


      Nanohospital,                
      24, 4, HomoSup, Disable,  Labs and Psych Bonus


      Robotic Assembly Plant,      
      20, 4, IndRob,  Disable,  Minerals Bonus


      Nanoreplicator,              
      32, 6, NanEdit, Disable,  Minerals Bonus


      Quantum Converter,           
      20, 5, QuanMac, Disable,  Minerals Bonus


      Genejack Factory,            
      10, 2, Viral,   Disable,  Minerals; More Drones


      Punishment Sphere,           
      10, 2, MilAlg,  Disable,  No Drones/-50% Tech


      Hab Complex,                  
      8, 2, IndAuto, Disable,  Increase Population Limit


      Habitation Dome,             
      16, 4, Solids,  Disable,  Increase Population Limit


      Gravity Dome,                
      8, 0, DocFlex, Disable,  Gravometric Submersion/Resources


      Command Center,               
      4, 1, Mobile,  Disable,  +2 Morale:Land


      Naval Yard,                   
      8, 2, DocInit, Disable,  +2 Morale:Sea, Sea Def +100%


      Aerospace Complex,            
      8, 2, DocAir,  Disable,  +2 Morale:Air, Air Def +100%


      Bioenhancement Center,       
      10, 2, Neural,  Disable,  +2 Morale:ALL


      Galactic Preserve,           
      10, 2, CentMed, Disable,  Ecology Bonus


      Temple of Galaxy,            
      20, 3, AlphCen, Disable,  Ecology Bonus


      Hypergate,                    
      10, 2, Matter,  Disable,  Teleport


      Covert Ops Center,           
      10, 2, Algor,   Disable,  Stronger Probe Teams


      Brood Pit,                    
      8, 2, CentGen, Disable,  Police/Morale


      Plasma Farm,                     
      8, 1, PrPsych, Disable,  Plasma Sea Nutrients


      Subplasma Trunkline,            
      12, 4, PlaEcon, Disable,  Plasma Sea Minerals


      Thermoplasma Transducer,       
      8, 0, AdapEco, Disable,  Plasma Sea Energy


      Planetary Defense System,    
      12, 2, NewMiss, Disable,  Missile Defense


      Subspace Generator,          
      60, 5, SingMec, Disable,  Alien Victory


      Hypersynchronous Survey Pod,   
      16, 4, NewMiss, Disable,  Increase sight\sensor bonus


      Hyperspace Hydroponics Lab,         
      12, 0, Orbital, Disable,  +1 Nutrient ALL BASES


      Nessus Mining Station,       
      12, 0, HAL9000, Disable,  +1 Minerals ALL BASES


      Hyperspace Power Transmitter,   
      12, 0, Space,   Disable,  +1 Energy ALL BASES


      Hyperspace Defense Pod,         
      12, 0, HAL9000, Disable,  Missile Defense


      Stockpile Energy,             
      0, 0, None,    Disable,  Minerals to Energy


      The Human Genome Project,    
      20, 0, Biogen,  Disable,  +1 Talent Each Base,           
      -1, 0, 0, 1, 1,


      The Command Nexus,           
      20, 0, DocLoy,  Disable,  Command Center Each Base,       
      1, 2, 0,-1, 0,


      The Planetary Paradigm,        
      20, 0, Ecology, Disable,  Terraform Rate +50%,            
      0, 0, 0, 2, 1,


      The Merchant Exchange,       
      20, 0, Indust,  Disable,  +1 Energy Each Square Here,     
      0, 0, 1, 2, 0,


      The Empath Guild,            
      20, 0, CentEmp, Disable,  Commlink For Every Faction,    
      -2, 0, 0, 0, 0,


      The Planetary Defense Force, 
      30, 0, Integ,   Disable,  Perimeter Defense Each Base,    
      0, 1, 0, 0, 0,


      The Virtual World,           
      30, 0, PlaNets, Disable,  Network Nodes Help Drones,      
      0, 0, 2, 0, 0,


      The Galactic Transit System, 30,
      0, IndAuto, Disable,  New Bases Begin At Size 3,      
      0, 0, 0, 1, 2,


      The Xenoempathy Dome,        
      30, 0, CentMed, Disable,  Spacefungus Movement Bonus,          
      0,-1, 0, 0, 2,


      The Neural Amplifier,        
      30, 0, Neural,  Disable,  Psi Defense +50%,               
      0, 0, 0, 0, 0,


      The Plasmaritime Control Center, 
      30, 0, DocInit, Disable,  Plasma Sea Movement +2; Sea Bases, 
      1, 1, 0, 0, 0,


      The Galactic Datalinks,     
      30, 0, Cyber,   Disable,  Any Tech Known To 3 Others,     
      0, 0, 1, 0, 0,


      The Supercollider,           
      30, 0, E=Mc2,   Disable,  Labs +100% At This Base,        
      0, 0, 2, 0, 0,


      The Ascetic Virtues,         
      30, 0, PlaEcon, Disable,  Pop. Limit Relaxed; +1 POLICE,  
      0, 0, 0, 1, 2,


      The Longevity Vaccine,       
      30, 0, BioEng,  Disable,  Fewer Drones or More Profits,   
      0, 0, 0, 2, 1,


      The Hunter-Seeker Algorithm,  30,
      0, Algor,   Disable,  Immunity to Probe Teams,        
      0, 0, 2, 0, 0,


      The Pholus Mutagen,          
      40, 0, CentGen, Disable,  Ecology Bonus; Lifecycle Bonus,  0,
      0, 0, 1, 1,


      The Cyborg Factory,          
      40, 0, MindMac, Disable,  Bioenh. Center Every Base,      
      1, 1, 0, 0, 0,


      The Theory of Everything,    
      40, 0, Unified, Disable,  Labs +100% At This Base,        
      0, 0, 2, 0, 0,


      The Dream Twister,           
      40, 0, WillPow, Disable,  Psi Attack +50%,                
      0, 1, 0, 0, 1,


      The Universal Translator,    
      40, 0, HomoSup, Disable,  Two Free Techs,                 
      0, 1, 2, 0, 0,


      The Network Backbone,        
      40, 0, DigSent, Disable,  +1 Lab Per Commerce/Net Node,   
      0, 0, 1, 0, 0,


      The Nano Factory,            
      40, 0, IndRob,  Disable,  Repair Units; Low Upgrade Costs, 2,
      1, 0, 0, 0,


      The Living Refinery,         
      40, 0, Space,   Disable,  +2 SUPPORT (social),            
      0, 1, 0, 1, 0,


      The Cloning Vats,            
      50, 0, BioMac,  Disable,  Population Boom At All Bases,   
      0, 0, 0, 1, 2,


      The Self-Aware Colony,       
      50, 0, HAL9000, Disable,  Maintenance Halved; Extra Police,0, 1, 0,
      2, 0,


      Clinical Immortality,        
      50, 0, NanEdit, Disable,  Extra Talent Every Base,        
      0, 0, 1, 1, 0,


      The Hyperspace Wormhole,          
      50, 0, Solids,  Disable,  Energy +100%/Hyperspacial Costs Halved,0,
      0, 2, 2, 0,


       This SP creates a permanent gate
      into hyperspace similar to the Babylon 5 gate concept.


      The Singularity Inductor,    
      60, 0, ConSing, Disable,  Quantum Converter Every Base,   
      0, 1, 1, 1, 0,


      The Bulk Matter Transmitter,  60,
      0, Matter,  Disable,  +2 Minerals Every Base,         
      0, 1, 1, 1, 0,


      The Telepathic Matrix,       
      60, 0, Eudaim,  Disable,  No More Drone Riots; +2 PROBE,  
      0, 1, 0, 0, 1,


      The Voice of Galaxy,         
      60, 0, Thresh,  Disable,  Begins Ascent To Transcendence, 
      0,-2, 2, 2, 1,


      The Ascent to Transcendence, 200, 0, Thresh, 
      Disable,  End of Singular Sentience Era,   0, 0, 2, 2, 2,


      The Manifold Harmonics,      
      50, 0, SecMani, Disable,  Bonus Resources In Fungus,     
      -1, 0, 1, 2, 2,


      The Nethack Terminus,        
      40, 0, HAL9000, Disable,  Stronger Probe Teams,           
      0, 1, 2, 1, 1,


      The Hyperspace Academy,       
      30, 0, MindMac, Disable,  Faster/Stronger Air Units,      
      1, 1, 0, 0, 0,


      The Galactic Energy Grid,   
      30, 0, AdapEco, Disable,  Energy Bank At Every Base,     
      -1, 0, 1, 2, 1,


      Comment


      • #18
        Okay, that didn't work. Forget the HTML fiddling. COLSPAN command does not work. I will be starting a new thread for this with the HTML not all screwed up. Please send all further discussion to that thread.

        Comment

        Working...
        X