While thinking about the Star Wars mod under development, I got to thinking about terrain, and the fact that SMAC seems planet-bound.
But it needn't be so. In fact, with some creative alterations of the terrain files you could completely alter SMAC to be IN SPACE. That's right!
- Land could be defined as an open space, replete with stars for effect. Sea could be defined/viewed as a sort of cool interstellar nebulae, in which you need special units (Sea units) to navigate through its treacherous gasses.
- All chasis would be renamed to reflect different sort of interplanetary craft;
- rockiness in a square would be made to look like asteroids;
- Base graphics for each respective faction would look like a certain colored planet -- swirling green & blue vesuvian planets for Gaians, harsh moon-like planets for the Spartans;
- Base defenses now are called Planetary Defense Grids, and look very similar to the old rings around the base graphics;
- raininess in a square could be made to look like green specs -- organic interstellar dust ripe for harvesting;
- as for map grid lines in terrain, they would be lines of gravitational force -- so a deep depression on this terrain would look a bit like a black hole; going downhill or uphill is defined by the same token as gravity acting for or against you. Menu.txt could be changed to say 'Snap On/Off Gravitational Grid Lines';
- as for Orbital platforms,
Sky Hydroponics Lab --> Hyperspace Hydroponics Lab
Nessus Mining Station --> Hyperspace Mining Station
Orbital Power Transmitter --> Hyperspace Power Transmitter
Orbital Defense Pod --> Hyperspace Defense Pod
Basically, anything that took place off planet and out of range of the map before we now say that it's in hyperspace, as in the Babylon 5 concept where you can have bases, facilities and even battles in Hyperspace;
- Along those lines, techs Orbital Spaceflight and Advanced Spaceflight would be called Hyperspaceflight and Advanced Hyperspaceflight;
- Likewise the Missile chassis could be renamed HyperMissile, and Planet Busters would litterally live up to their name now, as bases are now planets.
The renaming of things is the easy part. All that's left is to completely redesign texture.pcx and ter1.pcx . Any other ideas about this, anyone?
But it needn't be so. In fact, with some creative alterations of the terrain files you could completely alter SMAC to be IN SPACE. That's right!
- Land could be defined as an open space, replete with stars for effect. Sea could be defined/viewed as a sort of cool interstellar nebulae, in which you need special units (Sea units) to navigate through its treacherous gasses.
- All chasis would be renamed to reflect different sort of interplanetary craft;
- rockiness in a square would be made to look like asteroids;
- Base graphics for each respective faction would look like a certain colored planet -- swirling green & blue vesuvian planets for Gaians, harsh moon-like planets for the Spartans;
- Base defenses now are called Planetary Defense Grids, and look very similar to the old rings around the base graphics;
- raininess in a square could be made to look like green specs -- organic interstellar dust ripe for harvesting;
- as for map grid lines in terrain, they would be lines of gravitational force -- so a deep depression on this terrain would look a bit like a black hole; going downhill or uphill is defined by the same token as gravity acting for or against you. Menu.txt could be changed to say 'Snap On/Off Gravitational Grid Lines';
- as for Orbital platforms,
Sky Hydroponics Lab --> Hyperspace Hydroponics Lab
Nessus Mining Station --> Hyperspace Mining Station
Orbital Power Transmitter --> Hyperspace Power Transmitter
Orbital Defense Pod --> Hyperspace Defense Pod
Basically, anything that took place off planet and out of range of the map before we now say that it's in hyperspace, as in the Babylon 5 concept where you can have bases, facilities and even battles in Hyperspace;
- Along those lines, techs Orbital Spaceflight and Advanced Spaceflight would be called Hyperspaceflight and Advanced Hyperspaceflight;
- Likewise the Missile chassis could be renamed HyperMissile, and Planet Busters would litterally live up to their name now, as bases are now planets.
The renaming of things is the easy part. All that's left is to completely redesign texture.pcx and ter1.pcx . Any other ideas about this, anyone?
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