Anyone have any ideas on modifying SMACX to use the SNAC mods that were made for the original game? Or something similar?
I've checked alphax.txt and it looks like a lot of the "User Defined" tech slots are taken up by the new and alien techs.
{Just wondering since any extensive mods I make on my own will probably make the game go haywire.
}
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|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |
I've checked alphax.txt and it looks like a lot of the "User Defined" tech slots are taken up by the new and alien techs.
{Just wondering since any extensive mods I make on my own will probably make the game go haywire.
}------------------
|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |
estruction and Planetary Engineering got chosen. The stuff Applied Systems was supposed to allow is now part of Adaptive Doctrine and Gene Splicing is just going to have to sub for Secrets of Genetics w/o the free advance to the first to discover it.
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