Emergency, we have about 5 programmers and only one lone graphical artist , please help out poor Dominique...
The project is The Clash of Civilizations
We are specing out many of the important graphical elements right now. If you would like to provide input, or see if you are interested, a start at a graphics spec is being discussed at:
apolyton.net/forums/Forum21/HTML/000058.html
and the threads therein.
Some more general information...
We are in a project for a civ-like game (but Not a clone) called The Clash of Civilizations. We already have about ten designers, programmers and artists at latest count, although a few wear two hats . All of us are part time, probably 10-20 hrs/ week. If you are interested, we would like to hear what you think about the design as it stands so far. Suggestions for your own thoughts on design / features are also welcome.
One of our Main goals, in every aspect of the project, is to require less micro-management from the player (player can still do it, but its not mandatory). One benefit of this would be the 4-hr game where you'd go from BC to the present making only broad decisions. These might vary from player to player, but would be something like: your civ's diplomatic stance with respect to your neighbors, direction you want to try to move the economy, culture and government in, and overall military strategy. If we can make it so that this game is possible, and so that the player can "drill down" into any area to a fairly fine level of control, we'll have succeeded.
Clash has an emphasis on better handling of the government and intra-civ political effects.
Another distinction of Clash is to include some effects of culture, ethnicity and their ramifications.
And, of course, better AI than the complete junk (IMO) the commercial games are giving us for adversaries.
If you're interested, first check out the main site, for now at:
home.akademie.de/~DToussaint/clash/clash_m.htm
Our Forum for suggestions and working out a design spec is Right Here. Please comment on things you like or don't like. Make alternative suggestions, its an open mike .
There is a lot of stuff at the Old main BB, which is at:
www.sitepowerup.com/mb/view.asp?BoardID=101846
There are other sub-BBs accessable from there.
We are hoping to finish the overall design by the end of May. There are a lot of ways that
good thoughts in the design area could seriously influence the final game at this point.
This is your chance to comment on a civ-like game to someone who will Really Listen.
------------------
Mark Everson
Project lead for The Clash of Civilizations
(That means I do the things nobody else wants to do )
This Radically different civ game needs your suggestions and/or criticism of our design.
The project is The Clash of Civilizations
We are specing out many of the important graphical elements right now. If you would like to provide input, or see if you are interested, a start at a graphics spec is being discussed at:
apolyton.net/forums/Forum21/HTML/000058.html
and the threads therein.
Some more general information...
We are in a project for a civ-like game (but Not a clone) called The Clash of Civilizations. We already have about ten designers, programmers and artists at latest count, although a few wear two hats . All of us are part time, probably 10-20 hrs/ week. If you are interested, we would like to hear what you think about the design as it stands so far. Suggestions for your own thoughts on design / features are also welcome.
One of our Main goals, in every aspect of the project, is to require less micro-management from the player (player can still do it, but its not mandatory). One benefit of this would be the 4-hr game where you'd go from BC to the present making only broad decisions. These might vary from player to player, but would be something like: your civ's diplomatic stance with respect to your neighbors, direction you want to try to move the economy, culture and government in, and overall military strategy. If we can make it so that this game is possible, and so that the player can "drill down" into any area to a fairly fine level of control, we'll have succeeded.
Clash has an emphasis on better handling of the government and intra-civ political effects.
Another distinction of Clash is to include some effects of culture, ethnicity and their ramifications.
And, of course, better AI than the complete junk (IMO) the commercial games are giving us for adversaries.
If you're interested, first check out the main site, for now at:
home.akademie.de/~DToussaint/clash/clash_m.htm
Our Forum for suggestions and working out a design spec is Right Here. Please comment on things you like or don't like. Make alternative suggestions, its an open mike .
There is a lot of stuff at the Old main BB, which is at:
www.sitepowerup.com/mb/view.asp?BoardID=101846
There are other sub-BBs accessable from there.
We are hoping to finish the overall design by the end of May. There are a lot of ways that
good thoughts in the design area could seriously influence the final game at this point.
This is your chance to comment on a civ-like game to someone who will Really Listen.
------------------
Mark Everson
Project lead for The Clash of Civilizations
(That means I do the things nobody else wants to do )
This Radically different civ game needs your suggestions and/or criticism of our design.