Nah, the sealurk became a landworm-with-progenitor-head (dune-style) in that scenario with some speed-and-invisibility adjustments. I sended that lurk to Smacksim already.
The problem in my scenario is that I tried to make two planets on the same map, and adjusted ocean trenches to be labeled as deep space, so the invasion of another planet/moon becomes a must at some part of the game. But the AI would never use the converted 'space transport' (Unity graph) I created for that.
Made for a weird game screen though. The map is at size 24x128 (nearly normal size), but the small planet map on the right bottom is nearly unusable by the extorded view.
My Planetoids (mindbusters) took the place of sealurks since those occur less offen randomly.
The factional -and game setup is still sound, just need to rethink the map -and starting positions. And then implement it off course. ATM I'm more inclined to give the Spartans (ACDG-ones ) a little field-exercise on our very own Luna , rework my Mars-scenario and then move on to this. A little trilogy in essence.
The problem in my scenario is that I tried to make two planets on the same map, and adjusted ocean trenches to be labeled as deep space, so the invasion of another planet/moon becomes a must at some part of the game. But the AI would never use the converted 'space transport' (Unity graph) I created for that.
Made for a weird game screen though. The map is at size 24x128 (nearly normal size), but the small planet map on the right bottom is nearly unusable by the extorded view.
My Planetoids (mindbusters) took the place of sealurks since those occur less offen randomly.
The factional -and game setup is still sound, just need to rethink the map -and starting positions. And then implement it off course. ATM I'm more inclined to give the Spartans (ACDG-ones ) a little field-exercise on our very own Luna , rework my Mars-scenario and then move on to this. A little trilogy in essence.
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