cheers Endgame. Thanks for the ideas r/e simplifying the installer. That gives me something to work with. I hope you do download the current 2.0.5 files and play. It's shaping up nicely, HugeGnome Project and all

@echo off cd mod_data echo @echo off>..\cleanup.bat echo cd ..>>cleanup.bat for %i in (*.*) do echo del %i>>cleanup.bat
and am starting a new game. Since there are several players that have downloaded the Aldebaran mod now, why I think we ought to create a thread called "Our adventures on Aldebaran", where we can post our experiences playing the mod, and discuss from there: whad'ya think?
and these are the lightweights...not even super AI. As I was behind in power, the AI was peaceful until Aki framed the Peacekeepers and got the Outlaws mad
. Very fun. I've since turned the tide on most of the AI, but Lal and Awen (outlaw) are giving me a run for my money.
(nudges Darsnan to read the thread and PMs). How about this: We can add probe-cruisers to alphax.txt after you've played a few SP games. Perhaps you'll see that they aren't really needed as much on the new Chiron. It is certainly a good addition for regular Smac or Smax though.
(nudges Darsnan to read the thread and PMs).


This is an unlooked-for benefit of my early Aldebaran-1 'I will tweak every darn variable' approach. I may reduce it further to see if I can induce land-based ICS. Now wouldn't that be something?
Here's an example of the Super Syndicate:

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