Some time ago in the "---> The Next ACDG Discussion Thread <---" we were discussing the possibility of reducing chopper movement points (MPs) to make them less powerful. IIRC I claimed that putting the chopper MPs in the alphax.txt to "6" would give SAM choppers 6 MPs, and non-SAM choppers 8 MPs, while GeoModder claimed that SAM choppers would get 5 MPs, and non-SAM choppers 6 MPs. As a good scientist I have now put these theories to the test. Below are the results. They are the same for needlejets, choppers and gravships.
As I expected - ignoring negative MPs - the rule for non-SAM units is that they always have 2 MPs more than the number in the alphax.txt.
For SAM units it's more irregular. Starting from zero, it's always a linear increase of 4 MPs, and then the fifth is the same as the fourth in the row. After that again a linear increase of four, etcetera...
I thought I'd share these results with you all. Perhaps it can save you a bit of time when trying to mod your own alphax.txt.
Code:
alphax.txt MP: -2; -1; 0; 1; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; 17; 18; 19; 20 SAM unit MP: 99; 99; [i]1; 2; 3; 4; 4;[/i] [b]5; 6; 7; 8; 8;[/b] [i]9; 10; 11; 12; 12;[/i] [b]13; 14; 15; 16; 16; 17[/b] non-SAM MP: 99; 99; 2; 3; 4; 5; 6; 7; 8; 9; 10;11;12; 13; 14; 15; 16; 17; 18; 19; 20; 21; 22
For SAM units it's more irregular. Starting from zero, it's always a linear increase of 4 MPs, and then the fifth is the same as the fourth in the row. After that again a linear increase of four, etcetera...
I thought I'd share these results with you all. Perhaps it can save you a bit of time when trying to mod your own alphax.txt.
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