Hi, has anyone tried to increase speed of the game by lowering costs of production and increasing rate of the population growth and research? In multiplayer games pbem each turn may last quite long, so speeding up a game might reduce number of "empty" turns, where really nothing is happening, and time for building units and facilities may be sometimes very very long. I'm trying presently to modify game rules this way and i'm wondering if someone already has tried that
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Fast paced game
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Re: Fast paced game
Originally posted by mart7x5
Hi, has anyone tried to increase speed of the game by lowering costs of production and increasing rate of the population growth and research? In multiplayer games pbem each turn may last quite long, so speeding up a game might reduce number of "empty" turns, where really nothing is happening, and time for building units and facilities may be sometimes very very long. I'm trying presently to modify game rules this way and i'm wondering if someone already has tried that
Try the 'Marssurvivors v 3.0' on Maniac's link (easily found now you're a CyCon ). It's a map/scenario I made some years ago. If I remember correctly I reduced Growth/Production to 7/8 instead of 10/10
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Thank you for pointing this example. I have seen the Mars Scenario, and love it. It's like having completely new feeling of the game.
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Originally posted by mart7x5
Thank you for pointing this example. I have seen the Mars Scenario, and love it. It's like having completely new feeling of the game.
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And were you fooled by the Nano Factory?
Anyway, one problem with the scenario is that eco-damage doesn't matter, making crawlers over-powerful. You can build them without any limtation. I've been thinking for a long time already to rework the scenario and replace worms with "ecoteurs", but I have never found the time to do so.
Btw, how about playing a multiplayer game with the Mars Survivors scenario? Could be interesting, and a change from the same old game.
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we can play the Mars scenario, who else would join?
There is only one concern - some important files in the main SMAC directory would have to be replaced - that would affect other games using standard file versions - any ideas how to overcome it?
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Originally posted by Maniac
Btw, how about playing a multiplayer game with the Mars Survivors scenario? Could be interesting, and a change from the same old game.
I always wanted to see how it works in a MP game.
And about those crawlers, well, it is not something I builded at large in a game. And having ecoteurs (mw) in the scenario would mean 'native life' flag in action. The Rebels were supposed to be the ecoteurs with their 'bombard' ability. Perhaps making crawlers more expensive could be an idea, but in a MP game, when most players are human, I suppose all would build a lot of crawlers, eliminating the effect then.
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Originally posted by mart7x5
we can play the Mars scenario, who else would join?
There is only one concern - some important files in the main SMAC directory would have to be replaced - that would affect other games using standard file versions - any ideas how to overcome it?
I thought once a scenario was made, it works from the files in the scenario folder. But the factions will need to be placed in the root. Perhaps, again, perhaps, the alphax.txt file as well, but that one is easily replaced.
I'll have to check what files were adapted.
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We have 3 players now? how many would be optimal?
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Originally posted by mart7x5
We have 3 players now? how many would be optimal?
But from those 6, the revamped Cyborgs are barely playable (or you have to be reeeaaal good) because I forced the Peacekeepers as constant enemy. Also, the Peacekeepers have the best spot on Mars in combination with most population. So in my opinion Peace is disqualified for a human player for to much benefit. If some player wants to give the Cyborgs a try, feel free, but I won't recommend it.
But hey, if it's getting crowded here, I'll take them
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Peacekeepers? - United Culture? Chief Secretary Bailey?
We need to wait for fourth player then
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Originally posted by mart7x5
Peacekeepers? - United Culture? Chief Secretary Bailey?
We need to wait for fourth player then
But if in a reasonable time no 4th player comes, just let us start then. Since I'm the creator, I'll take the faction that is left
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I may play United Workers
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Originally posted by mart7x5
I may play United Workers
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