I've seen a lot of great customizing/editing help stuff in these forums. How about if we dig up this info and put together a guide to editing/customizing the alpha.txt and alphax.txt files.
The project is fairly simple to navigate, since each section of the .txt files begins with a #. The idea is not necessarily to make a complete guide --- instead, we could just fill in some of the sections: #RULES, #TECHNOLOGY, #UNITS etc.
This may include information on how the different parameters work, known bugs, custom examples etc.
I recall reading a guide here at Apolyton, but IIRC it didn't provide answers to even simple common questions.
How about it?
I've made a short example just to illustrate the idea.
The project is fairly simple to navigate, since each section of the .txt files begins with a #. The idea is not necessarily to make a complete guide --- instead, we could just fill in some of the sections: #RULES, #TECHNOLOGY, #UNITS etc.
This may include information on how the different parameters work, known bugs, custom examples etc.
I recall reading a guide here at Apolyton, but IIRC it didn't provide answers to even simple common questions.
How about it?
I've made a short example just to illustrate the idea.
(I figured out how to fix the Antigrav Struts bug (BugID: #0061, Antigrav), and commented on custom units found in the Unity Wreckage --- among other things).
I also noticed, thru Googlie's timely bumping of some old threads in this forum (I think this is his way of saying "Heah Darsnan, stop bugging me and go do your own research!
), that knowledge once gained and shared can drift away and not be readily available. Thats why I really like the SMAC Academy over @ CGN, as its in a static format that won't drift slowly away into oblivion (like the pages Googlie bumped here ).
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