Not exactly an hour 30-70 min.
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The SMAC/X FAQ: COMMON QUESTIONS and their ANSWERS
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For what it's worth (and since I couldn't get the patch from either Firaxis or the site Lord Nword linked to), MarkG seems to have mirrored all the patches.As evidence, I present the top right sidebar on the main page.
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QUESTION: Can I use this thread to ask for help, chat, spam or prove in any other way that understanding even the most basic instructions in English is beyond me?
ANSWER: No. This thread is for posting questions along with their answers only. If you don't know the answer, start a new thread in the General forum.
Sorry I couldn't resist, but I'm really tired of reading casual chatting here. Why the idea of this thread is so hard to understand?
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Originally posted by Silva
Is there any mod/patch to chenge the color scheme, for making it more pleasant?
Thanks.
DAttached Files
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Originally posted by Adalbertus
23) How many nutrients can I get from a land square?
I think this already has been posted somewhere by somebody else, but I think it was more fun to test it myself. It was tested in the scenario editor. And so it is to calculate:- First, you get 0 nuts from an arid square, 1 from moist and 2 from rainy (including the raininess effect from condensors).
- Then add 1 for a farm, and also if in jungle. If there is a nutrient bonus, add another 2. Then you'll have a number between 0 and 6.
- Multiply this number by 1.5 and forget decimals, if you have a condensor on the square.
- Do the same if you have soil enricher in the square.
- Before the discovery of Gene Splicing (i. e. before restriction lifting), a nutrient special or a condensor lift the restriction for their square, otherwise you cannot get more than 2 nutrients per square.
For those who don't like to calculate, the table with the experimental values:
plain F S C FC SC
arid 0 1 1 - - -
moist 1 2 3 1 3 4
rainy 2 2/3 4 3 4 6
arid/nut 2 3 4 - - -
moist/nut 3 4 6 4 6 9
rainy/nut 4 5 7 6 7 10
arid/jungle 1 2 3 - - -
moist/jungle 2 2/3 4 3 4 6
rainy/jungle 2/3 2/4 6 4 6 9
arid/jungle/nut 3 4 6 - - -
moist/jungle/nut 4 5 7 6 7 10
rainy/jungle/nut 5 6 9 7 9 13
plain - no terrain enhancement
F - Farm only
S - Farm + Soil Enricher (the scenario editor allows also soil enricher without farm but I don't think it works inside the game)
C - Condensor
FC - Farm + Condensor
SC - Farm + Soil Enricher + Condensor.
nut - nutrient bonus.
If an entry has two numbers, x/y, then x is pre-restriction lifting, and y after. I didn't look at Soil Enricher before restriction lifting because Gene Splicing is in the research path for Enricher. The fact that condensors are available before restriction lifting through the Weather Paradigm secret project is one of its major strengths.
The most one thus can get from a normal square (without special luck) is 6 nutrients.
EDIT: some corrections and beautifications thanks to MariOne and Straybow.
This is an excellent summary of nutrient production... Is there a similar study done on Minerals and Energy?
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Too many extra variables for energy, me thinks. (like Merchant Exchange and your econ rating)
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Question: I recently upgrade Windows XP to SP2. I tried loading SMAC but this comes up: terran.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
SMAC worked fine prior to the upgrade: I had the SMAC XP patch installed and made the ForceOldVoxelAlgorithm=1 change for it to run.
And now it doesn't want to run anymore -- I just get that message above. I tried the noCDcrack but that didn't fix anything. Any suggestions?Last edited by SilentMage; November 9, 2005, 09:07.
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