Hello everyone,
I've played the Morganites a lot, and they're incredible. I've also played the Free Drones, and they seem incredible too.
That being said, I'd like to ponder with you their respective pros and cons and determine which is the most effective faction or rather which is the best.
Now I do know calling a faction the best faction is a flawed concept, because in the end it really depends on your own ability to play any faction properly, not to mention the fact that any faction can be weak in certain situations.
A building faction brought to war in the beginning of the game will get smashed by warlike factions, so small maps favor warlike factions like the Spartans. But in return, a warlike faction which remains isolated on a larger map will get exceeded by a building faction which will develop better infrastructure, better research output et cetera.
This also comes down to where factions start and also next to whom, yet those criteria are purely determined by luck.
Consequently, for all purists out there, don't bash me. I KNOW it's not as simple as simply being the best. The Free Drones and the Morganites are my favorite factions of the game, and I'm not interested in knowing if they're the strongest of all factions. I simply want to decide between them.
For this decision, we should all assume the two factions are playing on a very large map, with few ocean tiles and average cloud cover and native life forms. The research is directed, random events are on, there's no unity pod scattering and TechStag is on as well. Spoils of war are allowed and everyone must do or die. These are my usual settings.
Now that we've gotten this out of the way, I'd like to sum up what I believe to be their respective advantages and drawbacks:
The Morganites:
+ :
- In the end it really comes down to the fact that they get a +1 in economy. This not only allows them to get +2 with Wealth and therefore benefit from the extra energy output this threshold brings, even in times of war and without the hassle that is free market, but it also allows them to get +3 or even more which, added to their trade bonuses and initial extra 100 credit, makes them the ultimate energy faction. I've never had as much energy with Morgan as with any other faction, and this is interesting because:
1) Thanks to their incredible output of energy they can rush production all the time. Now does that equal the +2 industry bonus of the Free Drones?
2) Thanks to their incredible output of energy they have faster labs. Comparing with the Free Drones who must bear a -2 penalty in research it seems obvious that the Morganites have the upper hand in this area. In fact, if you start building crawlers everywhere to boost your research even more, taken into account their ability to mass-produce, they become so good even Zakharov can't keep up with them in the end.
3) Ironically, even though the Morganites are not really suited to war prima facie, the fact that they can keep their +2 in economy without Free Market allows them to mass-produce troops. You might argue that their support penalty will cripple them, but with supply crawlers to compensate for the decreasing minerals and fast labs to bring you quickly to clean reactors this isn't an issue unless the Morganites are attacked in the very beginning of the game.
Now I'm not saying Morganites are the best warlike faction, heck no, but they can become really dangerous and if played intelligently, they can beat any warlike faction especially with probing enemy troops which is done with... energy.
So in the end, we have a faction that is absolutely well-balanced, capable of mass-producing, researching like crazy, and be more than decent militarily-wise except for the beginning of the game. Now, let's see the drawbacks.
- :
The fact that bases can't reach the fourth size can be a problem, except if you decide to play according to the ICS strategy, which is what Morganites should do anyway.. More bases, even smaller, allow to make the best of Free Market.
The support penalty can be a hassle in the very beginning of the game, but really, it quickly becomes unnoticeable.
The Free Drones:
+ :
Again, with the Free Drones, everything comes down to one thing.. industry.
Their industry bonus of +2 is huge, it allows them to mass-produce like the Morganites but it doesn't require any cash to do so. And while having less cash than Morgan, you can afford not spending whatever cash you have on rushing everything that you build, or at least you can rush less. In the end, it amounts to tons of saved cash and this may offset the advantage Morganites had in the first place. What do you think?
- :
Oh god, the research penalty.. In the beginning of the game this is so crippling you always pray you'll be spawn next to Zakharov to conquer one of his base, spoil Planetary Networks, and start producing probe teams to steal more technologies from him because you have to wait like thirty years to research anything on your own.
By that time, with Morgan you already have Free Market, formers going on, a strong economy, a strong research rate, and that is without having to rush exploring all the map because you need to steal like an impudent thief what you can't have.
So here are my thoughts:
- In the beginning of the game, it seems clear to me that Morganites have the upper hand. They're better in every area except maybe on production and therefore war. But even then, you have to take into account the fact that if Morganites are serious about going to war, they'll research technologies to conquer until Free Drones' troops are obsolete, that is if they can't steal whatever technologies Morganites can research.
- In the later part of the game, I honestly don't know.. Does the +2 industry really beats what all the Morganites can do with their cash?
I'm waiting for your thoughts on this.
Thank you for bearing with me and happy new year.
I've played the Morganites a lot, and they're incredible. I've also played the Free Drones, and they seem incredible too.
That being said, I'd like to ponder with you their respective pros and cons and determine which is the most effective faction or rather which is the best.
Now I do know calling a faction the best faction is a flawed concept, because in the end it really depends on your own ability to play any faction properly, not to mention the fact that any faction can be weak in certain situations.
A building faction brought to war in the beginning of the game will get smashed by warlike factions, so small maps favor warlike factions like the Spartans. But in return, a warlike faction which remains isolated on a larger map will get exceeded by a building faction which will develop better infrastructure, better research output et cetera.
This also comes down to where factions start and also next to whom, yet those criteria are purely determined by luck.
Consequently, for all purists out there, don't bash me. I KNOW it's not as simple as simply being the best. The Free Drones and the Morganites are my favorite factions of the game, and I'm not interested in knowing if they're the strongest of all factions. I simply want to decide between them.
For this decision, we should all assume the two factions are playing on a very large map, with few ocean tiles and average cloud cover and native life forms. The research is directed, random events are on, there's no unity pod scattering and TechStag is on as well. Spoils of war are allowed and everyone must do or die. These are my usual settings.
Now that we've gotten this out of the way, I'd like to sum up what I believe to be their respective advantages and drawbacks:
The Morganites:
+ :
- In the end it really comes down to the fact that they get a +1 in economy. This not only allows them to get +2 with Wealth and therefore benefit from the extra energy output this threshold brings, even in times of war and without the hassle that is free market, but it also allows them to get +3 or even more which, added to their trade bonuses and initial extra 100 credit, makes them the ultimate energy faction. I've never had as much energy with Morgan as with any other faction, and this is interesting because:
1) Thanks to their incredible output of energy they can rush production all the time. Now does that equal the +2 industry bonus of the Free Drones?
2) Thanks to their incredible output of energy they have faster labs. Comparing with the Free Drones who must bear a -2 penalty in research it seems obvious that the Morganites have the upper hand in this area. In fact, if you start building crawlers everywhere to boost your research even more, taken into account their ability to mass-produce, they become so good even Zakharov can't keep up with them in the end.
3) Ironically, even though the Morganites are not really suited to war prima facie, the fact that they can keep their +2 in economy without Free Market allows them to mass-produce troops. You might argue that their support penalty will cripple them, but with supply crawlers to compensate for the decreasing minerals and fast labs to bring you quickly to clean reactors this isn't an issue unless the Morganites are attacked in the very beginning of the game.
Now I'm not saying Morganites are the best warlike faction, heck no, but they can become really dangerous and if played intelligently, they can beat any warlike faction especially with probing enemy troops which is done with... energy.
So in the end, we have a faction that is absolutely well-balanced, capable of mass-producing, researching like crazy, and be more than decent militarily-wise except for the beginning of the game. Now, let's see the drawbacks.
- :
The fact that bases can't reach the fourth size can be a problem, except if you decide to play according to the ICS strategy, which is what Morganites should do anyway.. More bases, even smaller, allow to make the best of Free Market.
The support penalty can be a hassle in the very beginning of the game, but really, it quickly becomes unnoticeable.
The Free Drones:
+ :
Again, with the Free Drones, everything comes down to one thing.. industry.
Their industry bonus of +2 is huge, it allows them to mass-produce like the Morganites but it doesn't require any cash to do so. And while having less cash than Morgan, you can afford not spending whatever cash you have on rushing everything that you build, or at least you can rush less. In the end, it amounts to tons of saved cash and this may offset the advantage Morganites had in the first place. What do you think?
- :
Oh god, the research penalty.. In the beginning of the game this is so crippling you always pray you'll be spawn next to Zakharov to conquer one of his base, spoil Planetary Networks, and start producing probe teams to steal more technologies from him because you have to wait like thirty years to research anything on your own.
By that time, with Morgan you already have Free Market, formers going on, a strong economy, a strong research rate, and that is without having to rush exploring all the map because you need to steal like an impudent thief what you can't have.
So here are my thoughts:
- In the beginning of the game, it seems clear to me that Morganites have the upper hand. They're better in every area except maybe on production and therefore war. But even then, you have to take into account the fact that if Morganites are serious about going to war, they'll research technologies to conquer until Free Drones' troops are obsolete, that is if they can't steal whatever technologies Morganites can research.
- In the later part of the game, I honestly don't know.. Does the +2 industry really beats what all the Morganites can do with their cash?
I'm waiting for your thoughts on this.
Thank you for bearing with me and happy new year.
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