Greetings from France!
I've started to play SMAX recently and I have a few questions awaiting your answers that hopefully will help me get started, please remember that I barely understand the game's basics so I need detailed but simplistic explanations.
I've briefly tried all factions to figure that I'm a builder with the occasional desire to launch massive assaults.
Two factions have made a good impression on me: The Morganites and The Free Drones.
I can't seem to choose between these two as they seem very close if I ponder their respective pros and cons.
The Free Drones have a +2 bonus in Industry, now most people seem to think it's exceptional but I fail to see why. Sure, you can build faster ( anything is less expensive by 20% if I got that correctly ) but isn't that what Morganites do anyway by rushing production with their huge cash bonuses?
Anyway, with these two factions I have an edge over my enemies in terms of production and building infrastructures although the Morganites seem stronger because they can also bribe enemies, make loans, and produce incredible amounts of energy per square so it boosts their research too - I think - correct me if I'm wrong.
Now that we've established that, let's take a look at their flaws:
Free Drones:
First and oh boy... the research penalty! It seems so bad I can only see the Free Drones as a must-rush-to-war kind of faction, sort of like Miriam who has an offensive bonus but almost non-existent research abilities.
So building faster is nice, but building faster outdated units doesn't seem interesting though. I must be missing something because everyone seems to like the Free Drones and yet no one refers to them as a warlike faction that needs to attack ASAP to steal tech or die. I read they're builders.
But how can you turtle with such a crippling research disadvantage?
The way I see it the more energy produced by bases the less it takes to make new discoveries, so doesn't that make the Morganites - again - much superior to the Free Drones, especially since they don't suffer from a -2 RESEARCH penalty?
Are there other ways to increase lab efficacy and compensate for the research penalty? I don't see how I could play the Free Drones otherwise.
Morganites:
It seems inconceivable to play the Morganites without Wealth and Free Market to get +4 ECONOMY, that leaves me with a -1 to support, -2 to moral, -3 to planet and -5 to police!! How am I supposed to cope with that?!
It makes their combat units unbelievably crappy in addition to being expensive, not to mention that riots occur on a frequent basis because of the police penalty.
In the games I've played against the computer I do well with the Morganites until I come across another faction on the map, then hostilities begin and I'm torn to pieces in no time. I guess my advanced but undefended facilities are an ideal target for my enemies even though I force myself to create at least one defense unit per base.
I tend to avoid making more because I want to expand fast and there are so many things to do other than building more defense units... Is this wrong? Should I always build more troops from the start or wait clean reactor to initiate a massive production?
I've noticed I can use probe units in the workshop as a defense unit ( with the cyan armor incorporated ) but how much of those should I build per base? I tend to stick to one or two at most per base.
In the end I sort of hoped I'd be able to defend myself better with the Free Drones but their penalty in research only changes my problem from troops being too expensive and weak ( -2 MORAL ) to obsolete troops, so I get my buttocks kicked no matter what I do.
I'm confused as to what I should to make things work, you should know that I play the librarian level.
Finally, I'm pretty sure I want to play one of these two factions so don't tell me I should pick another faction please, I prefer the Morganites over the Free Drones because their ideology attracts me more ( and their bases look great unlike the Drones' ) but they seem really unplayable as soon as hostiles step in so I might go with the Free Drones but I don't know how to play them either...
Please help me get my mind around these two factions.
PS: English is not my mother tongue because I'm French, I really have no problem understanding and writing common English as you surely have noticed but please avoid abbreviations and unnecessary technical words, thank you very much.
I've started to play SMAX recently and I have a few questions awaiting your answers that hopefully will help me get started, please remember that I barely understand the game's basics so I need detailed but simplistic explanations.
I've briefly tried all factions to figure that I'm a builder with the occasional desire to launch massive assaults.
Two factions have made a good impression on me: The Morganites and The Free Drones.
I can't seem to choose between these two as they seem very close if I ponder their respective pros and cons.
The Free Drones have a +2 bonus in Industry, now most people seem to think it's exceptional but I fail to see why. Sure, you can build faster ( anything is less expensive by 20% if I got that correctly ) but isn't that what Morganites do anyway by rushing production with their huge cash bonuses?
Anyway, with these two factions I have an edge over my enemies in terms of production and building infrastructures although the Morganites seem stronger because they can also bribe enemies, make loans, and produce incredible amounts of energy per square so it boosts their research too - I think - correct me if I'm wrong.
Now that we've established that, let's take a look at their flaws:
Free Drones:
First and oh boy... the research penalty! It seems so bad I can only see the Free Drones as a must-rush-to-war kind of faction, sort of like Miriam who has an offensive bonus but almost non-existent research abilities.
So building faster is nice, but building faster outdated units doesn't seem interesting though. I must be missing something because everyone seems to like the Free Drones and yet no one refers to them as a warlike faction that needs to attack ASAP to steal tech or die. I read they're builders.
But how can you turtle with such a crippling research disadvantage?
The way I see it the more energy produced by bases the less it takes to make new discoveries, so doesn't that make the Morganites - again - much superior to the Free Drones, especially since they don't suffer from a -2 RESEARCH penalty?
Are there other ways to increase lab efficacy and compensate for the research penalty? I don't see how I could play the Free Drones otherwise.
Morganites:
It seems inconceivable to play the Morganites without Wealth and Free Market to get +4 ECONOMY, that leaves me with a -1 to support, -2 to moral, -3 to planet and -5 to police!! How am I supposed to cope with that?!
It makes their combat units unbelievably crappy in addition to being expensive, not to mention that riots occur on a frequent basis because of the police penalty.
In the games I've played against the computer I do well with the Morganites until I come across another faction on the map, then hostilities begin and I'm torn to pieces in no time. I guess my advanced but undefended facilities are an ideal target for my enemies even though I force myself to create at least one defense unit per base.
I tend to avoid making more because I want to expand fast and there are so many things to do other than building more defense units... Is this wrong? Should I always build more troops from the start or wait clean reactor to initiate a massive production?
I've noticed I can use probe units in the workshop as a defense unit ( with the cyan armor incorporated ) but how much of those should I build per base? I tend to stick to one or two at most per base.
In the end I sort of hoped I'd be able to defend myself better with the Free Drones but their penalty in research only changes my problem from troops being too expensive and weak ( -2 MORAL ) to obsolete troops, so I get my buttocks kicked no matter what I do.
I'm confused as to what I should to make things work, you should know that I play the librarian level.
Finally, I'm pretty sure I want to play one of these two factions so don't tell me I should pick another faction please, I prefer the Morganites over the Free Drones because their ideology attracts me more ( and their bases look great unlike the Drones' ) but they seem really unplayable as soon as hostiles step in so I might go with the Free Drones but I don't know how to play them either...
Please help me get my mind around these two factions.
PS: English is not my mother tongue because I'm French, I really have no problem understanding and writing common English as you surely have noticed but please avoid abbreviations and unnecessary technical words, thank you very much.
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