NEW FACTIONS:
- Nautilus Pirates:
Agenda: Pillage and Burn
Tech: Doctrine (Mobility), Doctrine (Flexability)
- -1 effencicy
- -1 growth
- Free naval yard with the discovery of Doctrine (Inititive)
- Can build sea enhancements in ocean squares with advanced ecological engineering
- Sea colony pods and sea former prototypes free
- Bonus minerals from ocean self squares
- Marine detachment abilty free with the discovery of adaptive doctrine
- Manifold Caretakers:
Agenda: Prevent Transcendence
Tech: Progenitor Pysch, Centauri Ecology, Field Modulation, Information Networks, Biogenetics
- 25% bonus on defense
- +1 planet
- Free recycling tanks at every base
- "Energy grid" at every base
- Extra colony pod, battle orge MK1
- All prototyped units have 2-square sight
- Posses a physical scan of planet (same as having unity survey on)
- Can direct research efforts (no blind research ever!)
- Cloudbase Academy: 300 [MMI] Free aerospace complex at everybase
- Manifold Harmonics: 500 [Secrets of the Manifolds]
Increase resources in fungus/monolith squares depending on your planet rating
- 0 planet: +1 energy
- +1 planet: +1 nutrient +1 energy
- +2 planet: +1 nutrient +1 energy +1 mineral
- +3 planet: +1 nutrient +2 energy +1 mineral
- Nethack Terminus: 400
Self-aware machines
- +1 morale to probe teams
- -25% cost to probe actions
- Probe teams with fusion reactor or better get algorithmic enhancement for free
- Planetary Energy Grid: 300
Adaptive Economics
- Free energy bank in every base
- Stockpile energy produces 25% higher returns
- Aquafarms: 80/1 [Progenitor Pysch]
- All kelp farms worked by base get +1 nutrients
- Brood Pit: 80/2 [Centauri Genetics]
- +1 lifecycle, negative lifecycle effects cancled in base square
- -25% cost to alien units
- Base gets +2 police rating
- Flechette Defense System: 120/2 [N-Space Compression]
- Provides +50% defense against conventional missles up to two squares away
- 50% chance of shooting down a planet buster if you don't have an ODP up to two squares away, effects are culmative (2 FDS gives the PB a 25% chance of hitting)
- Geosynchronus survey pod: 160/4 [N-Space Compression]
- Increases base sighting range to three, acts as a sensor array, ODPs and probe can destrpy it
- Subsea Trunkline: 120/4 [Planetary Economics]
- All mining platforms worked by a base generate +1 minerals
- Subspace Generator: 600/5 [Singularity Mechanics]
- Once the progenitor factions build six generators in bases size 10 or higher, the communicator calls in reinforcements, thereby ending human habitation on Planet with a progenitor victory
- Thermocline Transducer: 80/0 [Adaptive Economics]
- all tidal harnesses worked by base produce +1 energy
- Battle Orge Mk1: 100
Not available
- Resonace laser: (A6)
- Resonace armor: (D3)
- Battle Orge Mk2: 150
Not available
- Resonance bolt: (A12)
- Resonance armor: (D8)
- Battle Ogre Mk3: 200
- Not available
- String disrupter: (A30)
- Statis generator: (D12)
- Fungal Tower: 110
Not available
- A fungal leader... "you gotta see this one"
- Sealurk: 60
Centauri PSI
- A new vicious sea worm
- Spore Launcher: 50
Bioadaptive Resonance
- Mind worm artillery
- Unity Mining Laser: 20
Not available
- Basically a unity version of laser infantry
- Fungal Payload: 24 [N-Space Compression]
- Basically causes a fungal bloom
- Resonance Bolt: 16/A12
- Sentient Resonance
- Same as a tachyon bolt except it give +25% in PSI combat
- Resonance Laser: 8/A6 [Bioadaptive Resonance]
- 6 attack with +25% in psi combat
- String Disruptor: 40/A30 [String Resonance]
- The best gun money can buy
- Tectonic Payload: 24 [N-Space Compression]
- Causes earthquakes that raise the land...think quickie energy farm
- Pulse 3 Armor: D3 [Adaptive Doctrine]
- same as plasma armor except u get 25% against rovers and hover tanks
- Pulse 8 Armor: D8 [Super Tensile Solids]
- Same as neutronium armor except for the +25% against speeders and hover tanks
- Resonance 3 Armor: D3 [Field Modulation]
- Same as plasma armor except for the +25% against psi units
- Resonace 8 Armor: D8 [Sentient Resonance]
- Same as neutronium armor except for the +25% against psi units
- Algorithmic Enhancement: 1 [Nanominiturization]
- Halves probe team failure...probes can now penetrate the HSA and factions with +3 probe but with a high chance of failure
- Dissociative Wave: 2 [Centauri PSI]
- Fizzles special abilities... nullifies specials such as COMM. jammer
- Fuel Nanocells: 1 [Matter Compression]
- Add +2 to an air units range
- Marine Detachment: 1 [Adaptive Doctrine]
- Can capture damaged ships
- Soporific Gas Pods: 1 [Bioadaptive Resonance]
- Reduce enemy morale by 2 when attacking
- The Unity Wreckage
- Gives you a Unity laser infantry "but it looks TERRIBLE! I hope they change the graphics on it --- it is the worst looking landmark ever"!