After experimentation, I just wanted to confirm that I have got this right.
I think that what happens when you build a condensor is that the square it's built on and all the surrounding squares go up one level of moisture (arid to moist, moist to rainy), and then the square the condensor itself is built on effectively has a farm on it (adding another 1 nutrient to the square's output). However, when you then build, say, a solar panel there, it replaces the condenser, but despite that fact, all those tiles still remain (for the rest of the game) as having gone up one level of moisture?
Is that correct?
And a second question I have is, look at the screenie below:
The square giving 4 nutrients has a condensor on it and is rainy; but if the condensor merely acts as a farm, shouldn't the square only give 3 nutrients? How come it's giving 4 nutrients? Is the condensor actually giving me a +2 nutrient bonus, instead of a farm's +1 bonus?
I think that what happens when you build a condensor is that the square it's built on and all the surrounding squares go up one level of moisture (arid to moist, moist to rainy), and then the square the condensor itself is built on effectively has a farm on it (adding another 1 nutrient to the square's output). However, when you then build, say, a solar panel there, it replaces the condenser, but despite that fact, all those tiles still remain (for the rest of the game) as having gone up one level of moisture?
Is that correct?
And a second question I have is, look at the screenie below:
The square giving 4 nutrients has a condensor on it and is rainy; but if the condensor merely acts as a farm, shouldn't the square only give 3 nutrients? How come it's giving 4 nutrients? Is the condensor actually giving me a +2 nutrient bonus, instead of a farm's +1 bonus?
Comment