Good day, let me just say I've been a long time lurker but will be posting for the first time.
These forums helped my game to improve immensly.
But without further a do..
I'm playing Gaian's on Transcend, the map is random standard planet(6 bases b4 drones) and one final touch I always play with is Tech stagnation.
I'm playing the standard beeline to IA then Fusion power then full specialist bases and then I beeline to Secrets of AC for the transcendii. While I don't have any trouble beating the game, I need to dramatically improve my first 100 turns(tech stag)
However my opening is kind of weak. I usually hit the first road block when I build my first 6 bases. By then I start making formers everywhere, followed by scout patrols at every base cuz of the size 2 drone issue. IA is still nowhere in sight and accordingly neither is WP project.
So I often find myself really struggling on what should I build next after I build my scout and 2 formers at every base. More pods would spawn beauro. drones, rec commons are only available if I'm lucky enough to trade the tech for them, most of the time I'm not, and deviating from the beeline with Tech Stag on, prolongs getting IA even further..
So I often find myself starting SPs at every base so I can turn in the acquired mins for crawlers once they're available but more often then not, there are a lot of unneccessary turns of SP building before IA is finally researched.
So if any experienced players have any tips they'd be greatly appreciated. Something like Googlie's early game tips but sadly he wrote those only about FM able factions, think he wrote them for Morgan, UoP and PK.
These forums helped my game to improve immensly.
But without further a do..
I'm playing Gaian's on Transcend, the map is random standard planet(6 bases b4 drones) and one final touch I always play with is Tech stagnation.
I'm playing the standard beeline to IA then Fusion power then full specialist bases and then I beeline to Secrets of AC for the transcendii. While I don't have any trouble beating the game, I need to dramatically improve my first 100 turns(tech stag)
However my opening is kind of weak. I usually hit the first road block when I build my first 6 bases. By then I start making formers everywhere, followed by scout patrols at every base cuz of the size 2 drone issue. IA is still nowhere in sight and accordingly neither is WP project.
So I often find myself really struggling on what should I build next after I build my scout and 2 formers at every base. More pods would spawn beauro. drones, rec commons are only available if I'm lucky enough to trade the tech for them, most of the time I'm not, and deviating from the beeline with Tech Stag on, prolongs getting IA even further..
So I often find myself starting SPs at every base so I can turn in the acquired mins for crawlers once they're available but more often then not, there are a lot of unneccessary turns of SP building before IA is finally researched.
So if any experienced players have any tips they'd be greatly appreciated. Something like Googlie's early game tips but sadly he wrote those only about FM able factions, think he wrote them for Morgan, UoP and PK.
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