Hi again!
I've taken a glance at the bug fixing thread (first 3 pages or so), but I honestly don't have the time or patience to read the entire thread, no offence intended. I really do appreciate that after so many years efforts are still being put into solving some of this game's bugs.
My problem is as follows. A couple of days ago I started a Spartan SMAX game in a customized random map (I mean, I could select the % of water, cloud cover, native life etc, leaving most in average), in Specialist difficulty, against the other 6 original factions. Sharing my starting continent with the Gaians, the Peacekeepers and the University, I eventually beat the Gaians into submission, while keeping excellent relations with the other two factions (I guess it's because of the low difficulty setting). After that I made contact with Yang and Morgan, who was being crushed by Yang. I beat Morgan and made him my vassal, and after a few turns, prepared for the eventual global war against Yang.
I liberated Miriam from Yang's HQ, thus starting the war. Then I started sending choppers and a few rovers in a transport to capture his bases, asking the Gaians and Morgan for support (even though I didn't need it). And now, at a certain point after taking his HQ and another base, whenever I click End Turn, the game crashes. A 'flashing' (on and off, in intervals of about 3 seconds) hourglass appears near the cursor, and then the game crashes.
If this bug is already being discussed, or has been solved by any means, I kindly ask you to redirect me, and delete this thread if necessary, I'm sorry if I'm causing any trouble.
I also have the save file at hand, and can upload it if anyone wants to take a look. I'm playing the SMAX version, with the latest patch applied (2.0 I think) and the NoCD (just for convenience, as I don't want to swap CDs with RomeTW; I have the SoldOut version), in Windows XP.
I've taken a glance at the bug fixing thread (first 3 pages or so), but I honestly don't have the time or patience to read the entire thread, no offence intended. I really do appreciate that after so many years efforts are still being put into solving some of this game's bugs.
My problem is as follows. A couple of days ago I started a Spartan SMAX game in a customized random map (I mean, I could select the % of water, cloud cover, native life etc, leaving most in average), in Specialist difficulty, against the other 6 original factions. Sharing my starting continent with the Gaians, the Peacekeepers and the University, I eventually beat the Gaians into submission, while keeping excellent relations with the other two factions (I guess it's because of the low difficulty setting). After that I made contact with Yang and Morgan, who was being crushed by Yang. I beat Morgan and made him my vassal, and after a few turns, prepared for the eventual global war against Yang.
I liberated Miriam from Yang's HQ, thus starting the war. Then I started sending choppers and a few rovers in a transport to capture his bases, asking the Gaians and Morgan for support (even though I didn't need it). And now, at a certain point after taking his HQ and another base, whenever I click End Turn, the game crashes. A 'flashing' (on and off, in intervals of about 3 seconds) hourglass appears near the cursor, and then the game crashes.
If this bug is already being discussed, or has been solved by any means, I kindly ask you to redirect me, and delete this thread if necessary, I'm sorry if I'm causing any trouble.
I also have the save file at hand, and can upload it if anyone wants to take a look. I'm playing the SMAX version, with the latest patch applied (2.0 I think) and the NoCD (just for convenience, as I don't want to swap CDs with RomeTW; I have the SoldOut version), in Windows XP.
I'll try to clarify. First, no, there are no difference in min production. When you start to get eco damage due to high min prod and terraforming, you get a fungus growth. If you wait to build the mentioned improvements to after such a growth, the effect of mineral production will be reduced with the number of such buildings. Said another way, you can produce more mins without causing eco damage. Further, it's ALL these buildings that count at each base. Say, you have ten bases each having tree farm and hybrid forest, you have 20 "clean" mins at each individual base.
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