Ok, so I'm experiencing some weird behaviour....
Namely that during normal play, suddenly a unit of mine turns into a plain colony pod...! (happened to both a Locust and a supply crawler, inside city or outside)
*
Seems like this may have something to do with the number of units (in play?) I have (or total on map?) .
And it actually happens later in the turn, AFTER I've been thru all the units activities - i.e. at turn start it has not happened yet (!).... Weird
And, when I then do some testing, trying to use the editor to create a new unit (for me), nothing happens - pressing keys is fine, but results in empty square...
BUT, if I delete one (only tried with enemy units so far), then poof, I'm able to create one again.
Ok, so I have about 1000+ units, with several 100 crawlers(large energy/food parks) and ditto formers.... so, is THAT the problem ?
My opponents don't have nearly that much, only the Ursurpers have a substantial amount, 80-90 Needljets and ditto Sentinels (300+ total ?) .
....so, is this a known bug or something ?
Tried searching both the www as well as here, but nothing useful on max units came up. (not possible to search specific sub-boards ?)
PS: if of any significance, I've changed the graphics for the colony pod from alien to 'normal', to avoid the workshop bug... (I'm the Caretakers)
Namely that during normal play, suddenly a unit of mine turns into a plain colony pod...! (happened to both a Locust and a supply crawler, inside city or outside)
*
Seems like this may have something to do with the number of units (in play?) I have (or total on map?) .
And it actually happens later in the turn, AFTER I've been thru all the units activities - i.e. at turn start it has not happened yet (!).... Weird
And, when I then do some testing, trying to use the editor to create a new unit (for me), nothing happens - pressing keys is fine, but results in empty square...
BUT, if I delete one (only tried with enemy units so far), then poof, I'm able to create one again.
Ok, so I have about 1000+ units, with several 100 crawlers(large energy/food parks) and ditto formers.... so, is THAT the problem ?
My opponents don't have nearly that much, only the Ursurpers have a substantial amount, 80-90 Needljets and ditto Sentinels (300+ total ?) .
....so, is this a known bug or something ?
Tried searching both the www as well as here, but nothing useful on max units came up. (not possible to search specific sub-boards ?)
PS: if of any significance, I've changed the graphics for the colony pod from alien to 'normal', to avoid the workshop bug... (I'm the Caretakers)
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