Introduction
Welcome to SMAC & SMAX commonly asked questions and answers thread. It is divided in the following sections:
.
Terms, Acronyms and General Information
00) Q: Can I find here information on how to bypass copyright protection?
01) Q: What are some general sites of SMAC/X interest?
02) Q: Is anyone up for a Multiplayer game?
03) Q: Where can I find Alien Crossfire?
04) Q: Are there any strategy guides? Where can I get them?
05) Q: How can I search the archived SMAC threads here?
06) Q: Who or what is a CMN?
Troubleshooting
* Installation Issues
07) Q: I'm having trouble running SMAC/X under Windows 2000.
08) Q: I can't install SMAC on a PC running Windows XP. Setup.exe hangs when I try to do so. Can I fix this problem?
09) Q: Will SMAC and SMAX work with Windows Vista 32-bit?
10) Q: When I try to install SMAC, I get the message "C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications." How do I fix this?
* Patches
11) Q: Where can I find all the patches for SMAC and SMAX?
12) Q: What is the latest patch for SMAC?
13) Q: What is the latest patch for SMAX?
14) Q: For both SMAC and SMAX, do I need to install patches that came out earlier than the above?
15) Q: I'm running a pre-Windows 2000 version of Windows. Do I need to install the SMAC Win 2000/XP Update?
16) Q: What were the most important fixes in the SMAX 2.0 patch?
17) Q: What was changed in SMAC by the SMAC Win 2000/XP Update?
* Post-Installation Issues
18) Q: When launching Alpha Centauri. I receive the error message "CPU not supported". My computer has a Pentium 4 or newer CPU.
19) Q: When I try to run SMAX I receive the error message "Terranx.exe is not a valid win32 application". How can I fix this problem?
20) Q: I successfully installed SMAX, but the program won't run. I don't receive a specific error message. How can I fix this problem?
21) Q: I'm having sound problems with SMAC/X; scratchiness, static, feedback, looping, etc.
22) Q: How do I get SMAC/X to run in a higher resolution/window?
23) Q: Are there any ways to take screenshots without the colors being wacked up?
Modding
24) Q: Where can I find some new factions?
25) Q: How do I create new factions?
26) Q: Help, my custom factions locking up my faction-selection screen!
27) Q: How do I disable the opening movie?
28) Q: Why does the progenitor music play with all the new SMAX factions? How can I restore original music?
29) Q: Where can I find a mod-swapper to help with swapping alternative factions?
30) Q: Is there a way to increases what you get from a base upgrade, like upgrading it so that century preserve gives a slightly greater eco bonus?
31) Q: What ability flags do what in the #units (predesigned units, worms/native, battle ogres, etc) table inside alpha/alphax.txt?
32) Q: Is it possible to create predesigned units with Fusion, Quantum or Singularity Reactors?
33) Q: Is it possible to predesign and use units that use armor/weapons/abilites that are set to DISABLED in other parts of the Alpha?
34) Q: How can I add armor or abilities to alien colony pods without crashing the game?
35) Q: How can I reproduce music from SMAC(X) outside the game?
36) Q: Is there any mod/patch to change the color scheme, for making it more pleasant?
Game Mechanics
* Ecodamage
37) Q: How do I deal with ecodamage?
38) Q: Whoa! My ecodamage just skyrocketed! why?
39) Q: I got a huge fungal bloom despite of not producing any ecodamage. Why is that?
40) Q: Where can I find more about ecodamage?
* Miscellanous
41) Q: Why is the Cloudbase Academy so powerful?
42) Q: Is there a limit on maximum number of bases that can be built in game?
43) Q: Is there a maximum base population?
44) Q: How can you starve a base to death? How do you reduce a base pop size to 1?
45) Q: I have some questions about unit morale and the effects of children's creches.
46) Q: How many nutrients can I get from a land square?
47) Q: Can a Monolith Disappear?
48) Q: In SMACX, I see a bunch of drones in the base screen. When I change to the "Psych" view from the "Resources" view to see where the drones are coming from, they aren't there. The base doesn't riot, even though it displays extra drones. What is going on?
49) Q: Is there a way to tell if a Alien Artifact has been connected to a network node?
50) Q: Is it possible to load missiles on to a transport and create "Missile Boats?
51) Q: Is there a possibility to let units go from a seabase to an adjacent landtile without the need of a transport ship in the base?
52) Q: What kind of production or growth bonuses does the AI get?
53) Q: Can a surrendered faction sneak attack you?
54) Q: Could it happen that a faction voted for you as supreme leader, only to defy the will of the Planetary Council?
55) Q: I have some questions about rush buying.
56) Q: A faction is portrayed wrong! They are not like that.
00) Q: Can I find here information on how to bypass copyright protection?
A: Most certainly not. Posting information or files which enable user to remove copyright protection is not allowed.
01) Q: What are some general sites of SMAC/X interest?
A: Try Apolyton's SMAC/X section at:
http://apolyton.net/smac/
Therein you'll find news, game specifics, strategies, files, modification tools, hall of fame challenges, files and fiction.
Also worth a look is Firaxis's homepage for SMAC/X at:
http://www.firaxis.com/smac/
Civ Fanatics hosts another active forum for discussion of Alpha Centauri:
http://forums.civfanatics.com/forumdisplay.php?f=27
Amid columns of general interest is in-depth background information on the factions, concept artwork of the xenofungal native life, and the uploaded version of the episodic "Journey to Centauri" story by Michael Ely, chronicling the disintigration onboard the Unity during the final days prior to Planetfall.
The SMAC Acadamy at CGN (Civ Gaming Network) contains many interesting articles. It may be found here:
http://www.civgaming.net/smac/academy.shtml
02) Q: Is anyone up for a Multiplayer game?
A: You bet! Check the AC-Multiplaying Forum
03) Q: Where can I find Alien Crossfire?
A: Here.
04) Q: Are there any strategy guides? Where can I get them?
A: Besides this board, you could turn Vel's Strategy Guide. Popular opinion varies wildly, but the consensus almost unanimously votes Christopher "Velocyrix" Hartpence as the guru of this area. Reputable strategy connoisseur, SMAC/X enthusiast, published author and aspiring game designer, he has produced four versions of his infamous SMAC Strategy Guide, the latest of which is sold on Amazon.com here.
Version 4.0 of Velocyrix's SMAC Strategy Guide incorporates SMAX into his foundation of game theory.
05) Q: How can I search the archived SMAC threads here?
A: It is currently not possible to search the archives. However, Minute Mirage collected lots of interesting threads from the archives. His post may be found here.
It is possible to search the SMAC archives. However, Minute Mirage's index is still very useful.
06) Q: Who or what is a CMN?
A: CMN stands for Creator-Narrator-Moderator, a sort of Dungeon Master for PBEM. His duties commonly include creating a balanced map, setting up a scenario, beefing up AI factions, keeping passwords (in case player is lost), making judgements in unexpected and controversial situations and making game edits like eliminating or turning over factions to an AI.
Troubleshooting
* Installation Issues
07) Q: I'm having trouble running SMAC/X under Windows 2000.
A: This thread should troubleshoot your problem for you:
http://apolyton.net/forums/showthread.php?s=&threadid=40093&highlight=Windows2000+problem
08) Q: I can't install SMAC on a PC running Windows XP. Setup.exe hangs when I try to do so. Can I fix this problem?
A: Try running the XP Program Compatibility Wizard on Setup.exe or run setup.exe in Windows 98/Me Compatability mode. See the following link for instructions on how to do so:
http://www.microsoft.com/windowsxp/using/helpandsupport/learnmore/appcompat.mspx
The following threads are also helpful.
http://www.apolyton.net/forums/showthread.php?threadid=110406
http://www.apolyton.net/forums/showthread.php?threadid=127344
http://www.apolyton.net/forums/showthread.php?threadid=133326
http://www.apolyton.net/forums/showthread.php?threadid=134157
http://www.apolyton.net/forums/showthread.php?threadid=151008
09) Q: Will SMAC and SMAX work with Windows Vista 32-bit?
A: Yes it will, but you'll need to install XP update and run it in XP compatibility mode. Right click terranx.exe icon to change the properties and enable Windows XP SP2 compatibility mode (compatibility tab) and make sure you run it as administrator (Shortcut tab under the Advanced button). Clicking Apply will save your changes.
Please note that this will only make the game run in Compatibility Mode if you click on the shortcut that you set compatibility mode for. All other shortcut icons (such as in your start menu) will have to have this changes made as well.
10) Q: When I try to install SMAC, I get the message "C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications." How do I fix this?
A: Search for the file autoexec.nt on your hard drive (it might be found in C:\WINDOWS\REPAIR) and copy to C:\WINDOWS\System32.
* Patches
11) Q: Where can I find all the patches for SMAC and SMAX?
A: The following Firaxis page contains all the patches, plus other files of interest:
http://www.firaxis.com/games/downloads.php
12) Q: What is the latest patch for SMAC?
A: The SMAC Win 2000/XP Update, which will update SMAC to version 5.0.
13) Q: hat is the latest patch for SMAX?
A: Alien Crossfire v2.0 update.
14) Q: For both SMAC and SMAX, do I need to install patches that came out earlier than the above?
A: No, you only need to install the latest patch.
15) Q: I'm running a pre-Windows 2000 version of Windows. Do I need to install the SMAC Win 2000/XP Update?
A: Technically no. However, you should install the patch to take advange of several undocumented fixes (see elsewhere in the FAQ for a description), or if you play multiplayer games in which the other players have patched to version 5.0
16) Q: What were the most important fixes in the SMAX 2.0 patch?
A: In prior versions of Alien Crossfire, base facility upkeep was incorrectly computed at Thinker and Transcend Difficulty. At Thinker, base upkeep was reduced to 2/3 it's correct value, so a Hologram Theater (for example) would only require 2 ECs in upkeep. At Transcend, base upkeep was reduced to 1/3, so the same Hologram Theatre would only cost 1 EC each turn. Once the SMAX 2.0 patch is applied, all upkeep costs are identical at all difficulty levels, and match those in the online documentation.
Also, the patch fixed a problem in which certain factions couldn't pop boom during a Golden Age.
17) Q: What was changed in SMAC by the SMAC Win 2000/XP Update?
A: The patch fixed problems running SMAC on certain systems running Windows 2000 or XP. The patch also corrected problems with maintenance costs and pop booms, the same as mentioned in the previous item. Finally, the patch removed the requirement to have the SMAC CD in the drive when starting the game.
See the file named SMAC_XP2000_readme.txt in your game folder for more information.
* Post-installation Issues
18) Q: When launching Alpha Centauri. I receive the error message "CPU not supported". My computer has a Pentium 4 or newer CPU.
A: You will need to modify a line in the Alpha Centauri.ini that is located in the game folder. To do this:
Double click on My Computer
Double click on the C: Local Drive (your Hard Drive or the drive that the game is installed to)
Double click on the Program Files Folder
Double click on the Firaxis Games Folder
Double click on the Sid Meier's Alpha Centauri Folder]
Double click on the Alpha Centauri.ini File (The file looks like a read me text file with a little gold symbol on it).
Once the file is open in Notepad, change:
ForceOldVoxelAlgorithm=0
to
ForceOldVoxelAlgorithm=1
Be sure to save your changes, then run the game. You may still receive the error message. If it occurs, click OK and the game will load fine.
If you are Installed Sid Meier's Planetary pack then their will be no Alpha Centauri.ini File initially. Upon attemping to play the game and
clicking ok despite CPU being unsupported the ini file will be produced. Then simply change the ForceOldVoxelAlgorithm to 1. Or if necessary copy ini file from original SMAC.
ALSO download the patch that helps XP:
Alpha Centauri (PC) PATCH - Update for XP.
19) Q: When I try to run SMAX I receive the error message "Terranx.exe is not a valid win32 application". How can I fix this problem?
A: The copy of terranx.exe on your hard drive may be corrupt. Copy the file terranx.exe from the CD to the appropriate location on your hard drive. If that doesn't work, start a new thread in the AC General forum.
20) Q: I successfully installed SMAX, but the program won't run. I don't receive a specific error message. How can I fix this problem?
A: Look through this FAQ for possible solutions. In particular, you might want to try the fix mentioned in the previous FAQ item.
21) Q: I'm having sound problems with SMAC/X; scratchiness, static, feedback, looping, etc.
The most common cause with a SoundBlaster card is the surround sound program EAX. Try adding the lines EAX=0 and DS3D=0 to the top of your Alpha Centauri.ini file. This fixes sound issues approximately 75% of the time, with the minor side effect of making the alien sound somewhat dulled. You may also try downloading latest sound compatibility drivers, especially with later versions of Windows. Turning the software sound acceleration down to 'basic' from inside the DirectX DXDIAG tool is another option.
22) Q: How do I get SMAC/X to run in a higher resolution/window?
A: Edit the Alpha Centauri.ini file and add 1024 to the Video Mode headings, e.g., Video Mode=800 or Video Mode=1024 forces the screen resolution to either of these two sizes(800 x 600 and 1024 x 768 pixels, respectively) . It isn't possible to run SMAC/X in anything other than a full screen.
You also may add the line DirectDraw=0 to Alpha Centauri.ini (and remove any Video Mode= lines). This setting will force the game to run at your native Windows resolution.
23) Q: Are there any ways to take screenshots without the colors being wacked up?
A: Yes, two good ways to do this are:
1. In the Alpha.INI file, add the following line:
DirectDraw=0
This allows you to take a screenshot during the game, then exit the game, and paste into a graphics program.
However, when this is used, you can not see anything when you Alt+Tab out of SMAC/X. I.E. you can't read instant messaging windows when this line is in the Alpha.INI file.
2. Alternatively, you can run the graphics program while running SMAC/X. Take the screenshot as usual. Then, Alt+Tab to the graphics program and paste. Initially, the colors might look distorted, but once you quit SMAC/X, the colors are fine.
3. Actually, you can change the color-depth back to normal while SMAC/SMAX is running, and it will continue to work just fine. Shadowlord actually made a program some time ago to automate doing just that, but never posted it anywhere (Shadowlord had written it for friends originally). It just runs terran.exe and then uses one of the windows API functions to restore the display settings to normal (which means the display color-depth, mostly, but it also changes the gamma back, at least on some machines).
Shadowlord attached a zip file here which contains two EXEs, one which waits 30 seconds after starting terran.exe before changing the color-depth back to normal, and one which waits only 1 second. There's a (very short) readme too.
You can use it with Alien Crossfire if you rename the EXEs (there's no way to tell this to run terranx.exe instead of terran.exe, so you have to rename them). There would probably have been four EXEs if I had had Alien Crossfire when I wrote this, but I didn't, and I don't want to hunt for the source in HD backups now.
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