Green/Red yields good resources from fungus, but switching back (when your Planet rating goes negative) can be a real problem. Also, it means you have to terraform twice, or leave your territory half and half (not efficient).
An option is to leave a rocky fungus tile with MWs. This will be support free, and if connected with a road has no movement penalty to terraformed terrain.
There is no penalty for defending Psi with a bad Planet rating, but these units will be much less useful. Green/Red is great since your defenders can also be attackers!
The Green/Red tech tree is smaller, but there is much less interlinkage with most of the techs to the conventional tech tree. The farther you go the more it diverges, which makes sense. Some Explore techs we’ll want regardless (Env Eco), but we’ll have to make a call as we go.
Our options are:
• Tech, with normal terraforming (farms, solar, mines)
• Green, with mainly forests with some farms, solar and mines
• Red, with only fungus
This can change as the game progresses, of course.
Hydro
An option is to leave a rocky fungus tile with MWs. This will be support free, and if connected with a road has no movement penalty to terraformed terrain.
There is no penalty for defending Psi with a bad Planet rating, but these units will be much less useful. Green/Red is great since your defenders can also be attackers!
The Green/Red tech tree is smaller, but there is much less interlinkage with most of the techs to the conventional tech tree. The farther you go the more it diverges, which makes sense. Some Explore techs we’ll want regardless (Env Eco), but we’ll have to make a call as we go.
Our options are:
• Tech, with normal terraforming (farms, solar, mines)
• Green, with mainly forests with some farms, solar and mines
• Red, with only fungus
This can change as the game progresses, of course.
Hydro
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