300 mins for 2 techs seems pretty steep, especially if we steal the tech from the Cult or a submissive Cult gives us the tech. If we can build the SP then by all means. But if there are hard choices this may be one SP we can do without. I'd rather have 4 net nodes (queue an SP, add a crawler, switch to a Net Node and POOF!).
I have to admit I've never been much for a general specialist economy. I've generally preferred vertical growth, with perhaps a few specialist cities. When I've experimented it's always seemed that harvesting 4 or more resources (depending on the tile) is better then an engineer in terms of long term growth, energy, and production.
I have to admit I've never been much for a general specialist economy. I've generally preferred vertical growth, with perhaps a few specialist cities. When I've experimented it's always seemed that harvesting 4 or more resources (depending on the tile) is better then an engineer in terms of long term growth, energy, and production.
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