Also, p. 12 referring to the Gaians, "... their pacifist leanings undermine the abilities of their military units ...."
The Gaians are the only faction that begins with "very green."
I submit that this documentation clearly intends that Gaians be at a disadvantage and that very green should be an additional -12% from green.
I agree that -25% is harsh, but I think that was intended. I know that all units get a +25% bonus when in a base (p. 104), so this would help the Gaians in defending their bases.
Manual, p. 64, "There are seven levels of Morale ...."
I'd very much like to see why GooglyBoogly reasoning that the -12.5% cap was intentional.
I think the side of caution is to take the manual on face value. Gaians have often been touted as a good faction for beginners. Maybe the Gaians are overpowered because the designers intended that there be a morale hit (the -1 morale) in exchange for the benefits.
The Gaians are the only faction that begins with "very green."
I submit that this documentation clearly intends that Gaians be at a disadvantage and that very green should be an additional -12% from green.
I agree that -25% is harsh, but I think that was intended. I know that all units get a +25% bonus when in a base (p. 104), so this would help the Gaians in defending their bases.
Manual, p. 64, "There are seven levels of Morale ...."
I'd very much like to see why GooglyBoogly reasoning that the -12.5% cap was intentional.
I think the side of caution is to take the manual on face value. Gaians have often been touted as a good faction for beginners. Maybe the Gaians are overpowered because the designers intended that there be a morale hit (the -1 morale) in exchange for the benefits.
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