Took a break from "go to" stuff and have a deeper look at probes.
- With Hunter-Seeker Algorithm on an attempt to access an unit or city, kills the probe (P) while an enhanced probe (EP) passes this check and gets normal probe menu. (ok)
- P or EP will always fail "Mind Control" attempt on both units and cities if SE is >=3 stating "social values have rendered immune". (bug?)
Are the two values the range of success? So w/o HSA normal EP attempt you'd have a chance of success between 84% to 100%? If that's the case, I'm really confused by HSA prob values. The cost looks ok, nothing says it will be different only probabilities. Can anyone explain to me whether there are any problems with probabilities? Also, the drop between normal/untraceable?
mind control Former w/ hardened EP w/ SE PROBE +1 w/o HSA:
cost: 1533, normal: (100%, 84%), untraceable: (75%, 67%)
"" w/ HSA:
cost: 1533, normal: (50%, 67%), untraceable: (25%, 34%)
mind control Former w/ hardened P w/ SE PROBE +1 w/o HSA:
cost: 1533, normal: (100%, 67%), untraceable: (50%, 34%)
"" w/ HSA:
dies
If you can think of any other problems relating to SE PROBE value, HSA, probes/enhanced probes actions let me know. Or if you know how the probabilities are suppose to be calculated between P/EP/HSA that would help.
I came across what seems to be a flag where a faction can be completely immune to probe effects. Is this from a secret project? I'm just curious, I forced the code to access it.
- With Hunter-Seeker Algorithm on an attempt to access an unit or city, kills the probe (P) while an enhanced probe (EP) passes this check and gets normal probe menu. (ok)
- P or EP will always fail "Mind Control" attempt on both units and cities if SE is >=3 stating "social values have rendered immune". (bug?)
Are the two values the range of success? So w/o HSA normal EP attempt you'd have a chance of success between 84% to 100%? If that's the case, I'm really confused by HSA prob values. The cost looks ok, nothing says it will be different only probabilities. Can anyone explain to me whether there are any problems with probabilities? Also, the drop between normal/untraceable?
mind control Former w/ hardened EP w/ SE PROBE +1 w/o HSA:
cost: 1533, normal: (100%, 84%), untraceable: (75%, 67%)
"" w/ HSA:
cost: 1533, normal: (50%, 67%), untraceable: (25%, 34%)
mind control Former w/ hardened P w/ SE PROBE +1 w/o HSA:
cost: 1533, normal: (100%, 67%), untraceable: (50%, 34%)
"" w/ HSA:
dies
If you can think of any other problems relating to SE PROBE value, HSA, probes/enhanced probes actions let me know. Or if you know how the probabilities are suppose to be calculated between P/EP/HSA that would help.
I came across what seems to be a flag where a faction can be completely immune to probe effects. Is this from a secret project? I'm just curious, I forced the code to access it.
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