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  • SMAX Angel Scenario: Adaptation 101

    BACKDROP: In MY 2433 several factions discovered the wreckage of a Progenitor interstellar spaceship on the farside of Nessus. After much investigation it was determined the ships star charts were intact, and that the hyperdrive engine could be cloned.
    By MY 2452 the first fleet of scoutships had been built and sent out with a mandate to investigate all of the habitable planets catalogued in the ancient Progenitor ships star charts. The results were mixed: some scoutships returned with exciting news of “Eden-class” planets, while other scouts returned with tales of planets which had degraded over the eons. Still other scouts failed to return at all…
    By MY2475 the "Diaspora of Man" had begun in earnest, with interstellar colony ships being sent out to the far reaches of the Milky Way as fast as they could be built. However with this explosive growth it soon became apparent that not all of the far-flung settlements were completely self-sufficient, and that to prevent catastrophes from occurring on newly founded colonies, a series of supply transports were desperately needed to keep the remote colonies supplied with all the essentials.
    The Nirvana’s Dream was such a ship: built by Morgan Interstellar, it was leased by the United Nations for the sole purpose of re-supplying outposts on the fringes of the ever-expanding bubble of human-controlled space. The ship was crewed by peoples from various factions, each contributing his or her own expertise, and this included one Peace Keeper by the name of Shilpa Sanservanni, whose occupation was Resupply Specialist. In this most mundane of jobs Shilpa was very good: she processed supply requests from various outposts, and ensured her ship was stocked with the correct supplies, and that everything was sorted correctly into the supply shuttles assigned for each outpost.
    On this day just like every other Shilpa sat down to her terminal and began by reviewing the requests which had come in during her sleep-cycle. Shilpa methodically went down the list, processing some of the requests herself, delegating others to her staff, sending replies to others asking for clarification on certain points. Approximately halfway through her list she came across a message from a specific University colony which caught her eye immediately. She selected the attached requests list and began skimming down it. Approximately halfway through she came across an entry “Hammer, 1, Multipurpose”. Shilpa immediately selected the embedded comlink to contact the person who had sent her the message, and in short order the visage of a University technician was before her. Shilpa, the personae of the Peace Keeping bureaucrat well in place, immediately came to the point “Yes, I have here a request for one hammer, multipurpose, but you have failed to fill out the data fields regarding to how the device will be used, nor where in your colony you would need such a device. These fields must be filled out before I can process the order for you”.
    The technician on the other end of the transmission began replying in the same mundane bureaucratic language, and to all those around them on either end of the conversation it appeared to be just another supply request being finalized. But between Shilpa and her counterpart there were key words being transferred back and forth, verifying both of their authenticity of being Data Angels, and initiating a conversation between the two. The key words they transferred back and forth became sentences, and the sentences became a conversation:

    Shilpa: DataJack Hammer here: you have need of me?
    DataJack Cosmos: Yes. We have located a new Morganite colony which for some reason doesn’t show on any official records. About all we know is that they appear to have located some new artifacts that seem to be economically related. Currently you are our only agent in this sector.
    Shilpa: How urgent is this request?
    DataJack Cosmos: very. As you are aware a lot of our infiltration and probe actions are economically entwined. Therefore if the Morganites have discovered some new variant in the economic alghorhythms which control society, it behooves us to find out what they are, and the sooner the better.
    Shilpa: send me the coordinates of this unknown colony and I will see what I can do.

    Shilpa leaned back in her chair and reflected for a moment: in order to execute this mission, she was going to have to throw away this persona she had maintained over the last few years. She smiled inwardly at herself at the choice: continue on with the mundane existence of a Resupply Specialist, or once again assume the job (and the risks!) of being a Data Angel operative. There really was no choice. Shilpa keyed a comlink to one of her operatives onboard the Nirvana’s Dream, and in the same coded language she had used earlier set the wheels in motion:

    Shilpa: Hello Rathmani, could you be a dear and get me a cup of Dalgali Bay Special Blend [I need you to hose the Maintenance Workstation, and force the operator to reset the console]
    Rathmani: ah yes, Dalgali Bay. Would you like cream and sugar in that [do you want me to hose it real good?]
    Shilpa: yes, please [yes, hose it good].

    Shilpa cut the comlink and sat back, thinking about what her next moves would be. First, she needed the Maintenance Console reset in order to activate some replacement coding she’d put in place for just such a situation. From there, well, things would become a little more dicey…..



    Janjouri was a Maytag repairman. He didn’t know exactly where that phrase had originated, however he did know that it applied to someone who serviced equipment that didn’t need servicing, and that was his job on the Nirvanna’s Dream. On a day in and day out basis Janjouri sat in his office, doing very little if anything. Every now and again the monotony was broken by the Maintenance Console computer telling him that he needed to replace a widget somewhere onboard the ship. This would take a minimum of time, and then it was back to sitting in the office, doing nothing.
    Only today was different: because that clumsy oaf Rathmani had dumped his special blend tea into the central Maintenance Console, Janjouri was now having to go through the console replacing it circuit by circuit. Worse, it appeared that the extra cream and sugar which had been in the drink had really hosed the main console good! Janjouri cursed as, step by step, he rebuilt the entire maintenance console circuit by circuit. Once this was finally completed, Janjouri performed a manual reboot of the system which monitored all of the ship’s functions. Janjouri sweated while he worked: this was much more complicated than anything he had ever had to do before on the Nirvanna’s Dream.
    After what seemed an eternity, which included several missteps by Janjouri, the system slowly came back online. While not an overly religious person, Janjouri prayed to what gods he knew that he had followed the steps in the aged manual correctly, and that the system he had rebuilt would work as expected. Janjouri watched as the Maintenance Console ran self-diagnostics, first on itself, then on the interfaces with the various sensor clusters throughout the ship, and finally on the main systems which monitored the engines and life support. Janjouri held his breath as the final sets of diagnostics ticked off the last of the sensor reports, and then surprised himself by exhaling loudly when the system turned green, signifying all was functioning as expected. “All in a days work” he exclaimed to those who had clustered around to watch the maintenance tech work, and then he headed back to his office.
    A couple hours later the maintenance console reported that the B-Deck recycling tank had a malfunction, and that the main nutrient filtration unit would have to be replaced. Janjouri cursed: there was almost no worse job than to muck around with than the recycling tank equipment!
    Janjouri labored long and hard in the recycling tank, wading through the half-filled tank several times with different componentry, before the maintenance console finally told him the recycling tank was back online. Janjouri stumbled back to his office, and still covered by the muck of the recycling tanks, collapsed into his chair, letting the fatigue of the days events overwhelm him. Never had he ever had a day as bad as this one! For the briefest of moments he thought he heard giggles coming from the Resupply Specialist’s station. Well, what would she know of a hard days true labor? Her job was probably the most boring on this tub!
    Janjouri had a pounding and throbbing sensation at the front of his skull from all of the day’s work and frustrations. Just as he was reaching for a sedative the maintenance console chimed again. Janjouri cringed as he turned to view the readout, wondering what the problem was now, and then felt the hairs on the back of his neck stand on end: the maintenance console was reporting that one of the reactors was overloading! Janjouri, being the good Maytag Repairman that he was, did exactly as the Maintenance Console told him to do: he hit the emergency evacuation button.

    Shilpa smiled inwardly to herself as the emergency claxon sounded, signaling that everyone needed to move immediately to the ship’s emergency evacuation pods. It had been all too easy to dupe the maintenance technician into thinking there was a critical system overload. Now, armed with a portable console, all she had to do was wait till everyone was in their escape pods, then she could link into the main network, lock everyone else out of the system, and then the ship was hers. From there it would be a simple matter of taking this ship to the coordinates given her by Cosmos and performing her probe operation against the Morganite colony. The captain and his crew wouldn’t like being locked up in their escape pods for weeks while this happened, but it couldn’t be helped. And besides, the pods were well stocked with the supplies for the colonies they were bound to visit.
    Shilpa sat down into the comm seat of her team’s escape pod and jacked her portable console into the net. The console screen came to life, and Shilpa entered her backdoor command in order to gain access to the ship’s operation console. The password was accepted, and the screen changed to that of the ship’s main operation console. However almost immediately the screen blanked, and then was replaced by a commlink window. Shilpa, taken aback by this unexpected turn of events, stared at the person in the comm. window. “Captain?” was all Shilpa could manage.
    The image smiled at her and pointed to his ear where there now resided a small skull and crossbones earpiece. “Pirate”, Shilpa stated flatly, a hollow feeling starting to grow on her insides.
    The captain of the ship, Captain Rassmussen, smiled malevolently out of the commlink “Probe Team Fail!” he exclaimed, before continuing more matter of factly, “I’ve had my eyes on this ship for quite some time now. And when I finally came upon a method of commandeering her by rewriting some code, what should I find but someone else had already put in place such software”. Captain Rassmussen smiled again, “and so not knowing who had put that code in place, I had to wait until they made their move. And now here we are”.
    “Here we are”, Shilpa agreed, not saying anything more for the moment: what she didn’t say couldn’t be used against her.
    The captain smiled again (damn that smile was getting annoying, Shilpa thought!), “I have to admit, I never figured it was the resupply clerk. But I guess it fits: someone who had way too much time on their hands, and who had constant access to the ship’s computer network. Tell me Datajack, what were you going to do with the ship once you hijacked it?”
    Shilpa, seeing her opening, coiled seductively in her chair, “something that might be worth your while, if your interested….”, she let her words trail off.
    The captain ran his eyes slowly over Shilpa, “while I find the offer intriguing, I think I would be too worried that the environmentals to my cabin would stop working some evening.”
    Shilpa, seeing that her gambit wouldn’t be picked up on, tried a different tack, “so what are you going to do, make us walk the plank?”
    The captain laughed out loud this time, “you’ve been watching too many Morganite recvids: we’re not the cold blooded killers they make us out to be. And besides, your too well stocked in those escape pods for us to wait you out”. The captain motioned to someone offscreen before continuing, “however there is another old pirate tradition that matches more closely with what we plan to do to you and the rest of the crew”.
    “And what is that, praytell?”
    “We’re going to strand you on what amounts to a 26th century desert isle”.


    Shilpa looked up into the sky where the ship that had almost been hers was departing orbit. So close, she thought, so close. And how different the turn of events were that ended up with her and her team here on this small planetoid! The captain hadn’t been lying when he had compared this worldlet to a desert isle: what little water there was here all seemed to be locked away in the strange xenoflora which grew everywhere, and there was hardly any atmosphere at all. Shilpa could also tell the gravity was significantly less than a standard G: this worldlet was definitely going to take some getting used to!
    Idly Shilpa wondered how the other groups who had been marooned here were faring, and how well they would be able to adapt to this world. Yes, Shilpa thought, Adaptation was going to be the name of the game on this world, and if her faction were to survive, she and her people had better learn to adapt quickly in this new environment!


    Directions

    1) In your alpha centauri/Scenarios subdirectory create a folder called "Adapt", and download and unzip the attached files into it.
    2) Start up SMAX, then select "Scenario", "Play Scenario", and then go to the subdirectory "Adapt" and choose the scenario. The game will automatically load up with the Data Angels.

    Enjoy!

    D
    Attached Files

  • #2
    Observations

    This is my first cut at making an alphax.txt file specifically for an asteroid/ planetoid (i.e. >90% land, no air or water), with the intent of getting the AI to play better in this environment. The alphax.txt file for this game has been heavily modified, with some of the more notable modifications as follows:

    The native lifeforms (such as mindworms and spore launchers) have been replaced by the “Sentinels” class of units. Sentinel units use a form of nannites as weapons, projecting the nannites at a target to literally disassemble it molecule by molecule. Because it takes a brave unit to stand steady in the face of being possibly torn apart molecule by molecule, then units with higher morale are more likely to survive nannite combat.

    #RULES

    - to simulate lighter gravity, road movement has been increased to 4 tiles.

    - Base defense has been increased to 40%: since the AI is typically on the defensive, then this will assist the AI moreso.

    - defending in range of a friendly sensor has been increased to 30%: since the AI is typically on the defensive, then this will assist the AI.

    #TERRAIN

    - Farms and Forests require Centauri Empathy in order to be built.

    - Solar Collectors require Industrial Base.

    - Mines require Industrial Economy (I believe it was Maniac who first came up with this idea, in order to encourage the AIs to plant forests instead).

    Fungus can be planted right away (note that for this scenario the factions have been modified to receive a 1/2/1 from fungus squares).

    #RESOURCE INFO

    - ocean squares have become “Detritus” squares, and give a -2/2/2. What is detritus? From the dictionary:

    Detritus: [L. a wearing away] 1. Geol. Any loose material that results directly from rock disintegration; debris. 2. That which remains after disintegration or wearing away.

    Thus it is a perfect description for the residue left over after nannites have disintegrated an object. From my perspective the Detritus would have the consistency of liquid mercury or oil, and thus would pool (like water) in low-lieing terrain. However because detritus consists of broken down particles of various objects, then the consistency and makeup would be that of a liquid mercury or oil in that it would be highly toxic for biologicals. Thus I am assigning a -2 nutrient value to these squares. In the same vein the detritus would probably be rich in minerals and energy sources, so a +2 for each makes sense from my perspective.

    - Monoliths give a 3/2/2. Still playing around with this one.

    - Boreholes now give -2 nutrients to simulate the poisonous environment your forcing your people to work in.

    #WORLDBUILDER

    - the worldbuilder has been heavily modified to give maps that are greater than 90% land. When setting up a world choose the following options:
    - 30 to 50% ocean
    - Mild erosion

    #CHASSIS

    - this is an airless world with minimal water. As such there are no aircraft, choppers, and only a couple of naval based chassis.

    - the missile chassis available with Doc:AP.

    - Gravships move 5 squares, and are now available with Monopole Magnets.

    #UNITS

    - Several gravship and hovertank designs: these are very good units in a heavy fungus environment!

    - the crawler unit has been removed from the #UNITS section. This means that you will now have to prototype your first crawler.

    - note that the Datalinks have been updated for the base units in this scenario, so you may review the datalinks for each unit if you wish.

    #FACILITIES

    - Weather Paradigm moved to Centauri Empathy.

    - Empath Guild: moved to Eudomania.

    - Cloudbase Academy: moved to Monopole Magnets. Because of the CBA's worth (i.e. free aerospace complex in each city), then this, along with the gravship chassis at monopole magnets, now makes for an interesting choice: does the player beeline for MMI and choppers, or does the player now beeline for Monopole Magnets and gravships?

    - Virtual World has been moved to Social Psychology: this is an attempt on my part to water down the techs involved in the traditional beeline for Ind Auto.

    - all naval based facilities have been removed from the game: the AI would build them otherwise.


    Factions

    - all factions have been modified to utilize fungus squares.

    - All AI factions have been modified to prevent them from running FM. Simply put, it would be suicide for the AIs to do this in this environment. Sadly, they try anyways….
    Last edited by Darsnan; November 7, 2008, 13:24.

    Comment


    • #3
      Angels ...... nope I really can't remember ever having played these guys properly lol time to give it a shot.
      Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

      Comment


      • #4
        Originally posted by Lazerus
        Angels ...... nope I really can't remember ever having played these guys properly
        Yeah, can't say I ever played the Angels before this scenario, period - personally I just never got into their concept.


        Originally posted by Lazerus
        time to give it a shot.
        Cool In this one I'm exploiting a bug I found in how the game deals with artillery - let me know what you think of it.


        D

        Comment


        • #5
          Well it's 2565 and the early stage was interesting, doubly so for me, no police, running FM, fungus was supposed to be the main work source but i was struggling to do anything well in terms of growth, research or industry using it. Managed to work my way through just using monoliths and 2-1-1 squares until i got cent empathy and slammed down the forests.

          AI beat me to the VW (granted i'm not very good with this faction but your movement of this SP definately works in providing the challenge then) and HGP so early drones were annoying and i've had to have 20-30psych for most part. Managed to get the PTS and WP though so not a total loss.

          Drones declared war on me for no apparent reason but i stole a few techs and he settled for peace. PK's and Hive are both truce'd but refuse to talk to me and their vote count has got me worried about their size.

          Artillery hasn't been targetting my units much, mainly shooting up the roads, i know it's hit a few formers but i never mind that since it saves them shooting the terraforming, will pay abit closer attention to the damage next time.
          Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

          Comment


          • #6
            Originally posted by Lazerus
            Well it's 2565 and the early stage was interesting, doubly so for me, no police, running FM, fungus was supposed to be the main work source but i was struggling to do anything well in terms of growth,
            When did you go for Cent Ecology? Reason I'm asking is that once you discover that you should be getting 2 nutrients per xenoflora square. Or is it because your running FM that xenoflora squares are useless to you?

            Originally posted by Lazerus
            Managed to work my way through just using monoliths and 2-1-1 squares
            For you xenoflora should initially be producing 1/2/1 per square, and then 2/2/1 after discovery of Cent Ecology. Is this correct, or were you running FM the whole time so haven't tried that route?

            Originally posted by Lazerus
            AI beat me to the VW (granted i'm not very good with this faction but your movement of this SP definately works in providing the challenge then)
            This aspect of of my attempts at watering down the traditional beeline for Ind Auto has definately found its place. In early versions of playtesting scenarios I'll give myself infiltrator status on factions to give me an early indication as to how their doing (i.e. no sense playing a hundred turns of a scenario if the AIs are obviously not getting it by turn 25), and a lot of the time the AIs are in a good competition with me for the early SPs.

            Originally posted by Lazerus
            Drones declared war on me for no apparent reason
            Their Drones - I don't think theres any reason as to why they do anything.....

            Originally posted by Lazerus
            Artillery hasn't been targetting my units much, mainly shooting up the roads, i know it's hit a few formers but i never mind that since it saves them shooting the terraforming, will pay abit closer attention to the damage next time.
            From the sound of it, I don't think you've encountered the situations involving the bugs yet. Theres actually 2 now that I think about it.

            Comment


            • #7
              Originally posted by Darsnan


              When did you go for Cent Ecology? Reason I'm asking is that once you discover that you should be getting 2 nutrients per xenoflora square. Or is it because your running FM that xenoflora squares are useless to you?


              For you xenoflora should initially be producing 1/2/1 per square, and then 2/2/1 after discovery of Cent Ecology. Is this correct, or were you running FM the whole time so haven't tried that route?
              Yeah I've pretty much been in FM the whole time, bar a recent attempt at a pop boom (xenoflora gave me 2-2-1 when in planned so it does work). With seeing no farms/forests I was mainly using formers for roads so iirc I was a few techs in before I got cent eco.




              This aspect of of my attempts at watering down the traditional beeline for Ind Auto has definately found its place. In early versions of playtesting scenarios I'll give myself infiltrator status on factions to give me an early indication as to how their doing (i.e. no sense playing a hundred turns of a scenario if the AIs are obviously not getting it by turn 25), and a lot of the time the AIs are in a good competition with me for the early SPs.
              So much cash on hand they've just instabuilt a couple of SP's recently aswell.



              Their Drones - I don't think theres any reason as to why they do anything.....
              Malcontents although the damn bloodthirsty PK's are swarming me atm so I'm just ignoring stealing from him anymore for awhile so that I'm not fighting on two fronts.



              From the sound of it, I don't think you've encountered the situations involving the bugs yet. Theres actually 2 now that I think about it.
              Well the PK's have been bombarding my bases quite a few times there, I've used artillery so little except on native life that I'll prob not spot the bugs. My troops seem weaker although is that just because there's no command centre repairing them ?

              It's 2596 now, on some weird tech route, my usual wandering about, few turns away from fusion to add to air power so nice missiles there. Council just got called, Gaians and cult are very weak unless they've been given half vote power or something, at a stage where myself, drones, pk, hive all have roughly equal 150 pop them two are both down on 35-40 so i'm not sure what's happened to them, would have thought they'd thrive in this environment.
              edit - nvm the fact that when i spoke to both that they pleaded I join in their war against the Hive explains it abit
              I like the overall shape of the map btw
              Last edited by Lazerus; November 6, 2008, 14:59.
              Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

              Comment


              • #8
                AI keeps putting workers on the detritus squares since it seems to view them as 1/2/2 rather then -2/2/2 (they do correctly give -2 on the nut reading though).

                Robotic assembly plants didn't appear with MMI for me ?

                The chaos battletank and probe bug units are very good and well placed, pks got fusion just as I took his first base and most others started building those so I think i'll sit and convert what comes my way for abit before attacking.
                I think SP88's could come abit earlier in this, stop the AI wasting all his minerals on 2-2-1 which weren't too difficult to stop with a few probes and a couple of converts in the right locations. I've not really engaged the AI heavily yet but they've never put me on the back foot either, i'm pretty much being left to my own devices with the odd skirmish.
                Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                Comment


                • #9
                  I was curious about the -2 nutrients. So I started the scenario, founded a base and moved the worker onto the detritus square. Below is a thumbnail of part of the base screen:



                  Note the following:

                  (1) The game shows the detritus square as 1-2-2, as Lazerus reported in #8 above. (I can understand there being no -1 nutrient symbol, but why not leave it empty instead of showing it as a positive nutrient?)

                  (2) The game does calculate the -2 nutrient correctly (+2 nutrient from the base square - 2 nutrient from the detritus square equals 0 nutrients and then subtract the 2 nutrients required by the citizen and the result is -2 nutrients).

                  (3) In the place where you would normally see "Eco-damage: 0", there is a notation: "Ecological Imbalance: ..." where there is a number I can't read, presumably 0. I assume that the label for Eco-damage was replaced by Ecological Imbalance.

                  (a) Is there a way for me to read the number (note that I am a Mac user; if you find a solution, please note whether you are a Mac or a Windows user)?

                  (b) I suppose it is a quibble (since green shows no eco-damage and red shows there is some), but if I am deliberately running eco-damage to get a pop or for an extra mineral, I like to know what are my chances to cause eco-damage. Maybe "Ecological Imbalance" could be shortened in future scenarios?

                  Edit: I was curious enough to look at the labels.txt on the alien crossfire disk. It appears that "Ecological Damage" was replaced by "Eco-Imbalance" and "Eco-Damage" was replaced by "Ecological Imbalance." Obviously, I can fix the issue for myself. (I'd hate to keep Darsnan from creating new scenarios by fixing little things that only I care about!)
                  Last edited by vyeh; November 7, 2008, 13:29.
                  Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                  Comment


                  • #10
                    Originally posted by Lazerus
                    AI keeps putting workers on the detritus squares since it seems to view them as 1/2/2 rather then -2/2/2 (they do correctly give -2 on the nut reading though).
                    Really!?! This isn't more Drone behavior, is it?

                    Seriously though, can you post a save so I can review? I didn't encounter this when I was playtesting, but that may be because of where the AIs placed their bases.

                    Originally posted by Lazerus
                    Robotic assembly plants didn't appear with MMI for me ?
                    Thats my bad there. I changed it back to Ind Robotics as it was benefitting the human player more than the AIs, but I didn't update the changes link. If this is spoiling the game for you at this point (i.e. if you were banking on Robotic Assembly Plants being available at MMI) then I can give you an updated alphax.txt to reflect this for you - once you start the game again the change will be available.


                    Originally posted by Lazerus
                    The chaos battletank and probe bug units are very good and well placed, pks got fusion just as I took his first base and most others started building those so I think i'll sit and convert what comes my way for abit before attacking.
                    The AIs do use these units quite well!

                    Originally posted by Lazerus
                    I think SP88's could come abit earlier in this, stop the AI wasting all his minerals on 2-2-1 which weren't too difficult to stop with a few probes and a couple of converts in the right locations.
                    Placeholder for future discussion regarding this.

                    Originally posted by Lazerus
                    I've not really engaged the AI heavily yet but they've never put me on the back foot either, i'm pretty much being left to my own devices with the odd skirmish.
                    Are you still running FM?

                    Originally posted by vyeh
                    (b) I suppose it is a quibble (since green shows no eco-damage and red shows there is some), but if I am deliberately running eco-damage to get a pop or for an extra mineral, I like to know what are my chances to cause eco-damage. Maybe "Ecological imbalance" could be shortened in future scenarios?
                    Not a quibble, and probably should have been fixed before I uploaded the game. Attached is a replacement labels file:
                    Attached Files

                    Comment


                    • #11
                      Originally posted by Darsnan


                      Really!?! This isn't more Drone behavior, is it?

                      Seriously though, can you post a save so I can review? I didn't encounter this when I was playtesting, but that may be because of where the AIs placed their bases.
                      Woops sorry I posted that in a misleading way, the actual AI players are avoiding the detritus but oddly in some cases when my bases are growing it's choosing those squares for the workers. Likely it's just totalling the bonus from those squares as being 2 and picking it above others when a 1/0/1 would be preferable to stop the base starving itself.



                      Thats my bad there. I changed it back to Ind Robotics as it was benefitting the human player more than the AIs, but I didn't update the changes link. If this is spoiling the game for you at this point (i.e. if you were banking on Robotic Assembly Plants being available at MMI) then I can give you an updated alphax.txt to reflect this for you - once you start the game again the change will be available.
                      No that's fine, it's a good choice to move it further back, as I said in the Hive game, it's game over for the AI if a player builds these early and the AI does not.


                      Are you still running FM?
                      Yes although I've just gotten grav ships now so possibly be changing over to planned and just conquering the planet since I can build 8-1-7*2-trained in 1 turn at most bases.
                      Last edited by Lazerus; November 7, 2008, 14:52.
                      Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                      Comment


                      • #12
                        (3) In the place where you would normally see "Eco-damage: 0", there is a notation: "Ecological Imbalance: ..." where there is a number I can't read, presumably 0. I assume that the label for Eco-damage was replaced by Ecological Imbalance.
                        Yep word is too long just for future reference, higher resolution doesn't help in fitting it in.]
                        Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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                        • #13
                          btw you mentioned "a couple of naval based chasis" is that correct ? I've not had any come into play, no chasis at all infact. Though I do think this is actually a good thing as it would have been all too easy to just constantly leech the bases that the AI has setup on the coastline in this map (or atleast jack up the cost of said units).
                          Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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                          • #14
                            Originally posted by Lazerus
                            btw you mentioned "a couple of naval based chasis" is that correct ? I've not had any come into play, no chasis at all infact. Though I do think this is actually a good thing as it would have been all too easy to just constantly leech the bases that the AI has setup on the coastline in this map (or atleast jack up the cost of said units).
                            I deleted the probe ship (available at Doc: Init) due to the AI's not building coastal cities, which then only left a Sea Former at Doc: Init.
                            However based on your observation its probably good I eliminated that unit anyways. Note that you can reverse-engineer the Sea Former into a probe foil if you so choose.

                            So, only one sea unit, instead of a couple.
                            D

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                            • #15
                              Well I went on the offensive to save hanging around for a transcend and got a 2526 diplomatic victory (... yeah you read that right, add a few more turns for conquest )

                              The scen is definately interesting to play, no air power until late game and the oddity of fungus rather then forests makes it feel like you've just started playing smax for the first time and rovers are the coolest thing about however it is a tad on the easy side.

                              Gaians/Cult never really got going (Hive hit gaians but the cult just stagnated, I think they need more fungus and perhaps a faction modifier). After an initial skirmish with the Drones they became pacifist which is a shame since they had alot more fungus then most giving them 2-2-1 in all squares and easy size 14 bases. PKs were the most aggressive towards me however as I said a few probes pretty much stalled them without decent units.
                              The Hive made use of SP88's (pumped out over 100 even at the expensive of the battletanks) however I'm not sure how early they got them and it was me attacking them with 12-1-11 gravs which just flew over most stuck in that fungus patch in the middle and tore through and took nearly all bases before they could respond. I'd say stick the player between PK/Hive to make things alot tougher then they'd have to fight off whilst trying to play tea party with Drones/Gaians/Cult for assistance to take some of the heat off.


                              Kudos for the scen and thanks for another good game
                              Last edited by Lazerus; November 7, 2008, 19:04.
                              Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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