Announcement

Collapse
No announcement yet.

SMAX Hive Scenario: Bonfire in the Sky

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Darsnan


    First off, congrats to you on your victory: sounds like you haven't lost a step in regards to playing the Hive.

    So essentially it took you 107 turns to complete a military victory. I find it extremely interesting that, after all the work I've done trying to get the AI to play better, that I really haven't slowed down an elite human player one iota. Did you at least find the game interesting, or enjoyable?
    It was definately an interesting change since i went for gravships as my main weapon of choice (with some kamikaze choppers bouncing along for the ride in true valkyrie fashion) but even with total air power if you delay and let them grab aerospace complexes you face quite a fight taking the bases and with the fact you can't just lazily scoot around picking off weaker bases since the AI is actively hunting you in the sky.


    Originally posted by Darsnan
    Yeah, I've been thinking about my initial reply in this regards. I do believe your initial comment regarding the WP is correct, and that it needs to be addressed in regards to a water world environment.
    When given the option i'd much rather spend the time terraforming and stay on land then actually take to the seas, maybe other players will be more willing to get their feet wet but some, like me, probably need more of a cattle rod in the back lol so the WP is the game breaker in this case. I wonder if somebody could try playing the game by spamming down a few kelp farms and going ICS with the PTS on the seas and see how that works out, granted fewer minerals *shudder* until you get robotic factories but there'd be a heck of alot of opportunity for earlier specialist cities.


    Originally posted by Darsnan
    Yup. Since the AI doesn't use AC very well, why I had to come up with some kind of counter to hack away at a human's AC: these, along with the SP-88 and Attack Carriers do a fine job in this regard.
    Definately, very good niche you've found there for the AI


    Originally posted by Darsnan
    Really!?! At Superconductor you think this is too late in the tech tree? I've typically thought it a good fit at this tech, as it comes right after Doc:Init, and right before Doc:AP, and plus it makes Superconductor a more desireable offshoot tech now by adding the submarine feature. I have thought before about putting the Seawolf at Doc:Init (which IMO is the only other logical place to put it), but on a waterworld this then makes this tech overpowering, what with it already having the MCC and the Cruiser chassis.
    Perhaps it was the tech route i was on then, i went for MMI first and then veered over to grab the CBA at monopole magnets. It was only after i had those that i got superconductor on my route to applied relativity going for the supercollider (and oddly straight onto theory of everything). Thus by this point that unit was quite obsolete.


    Originally posted by Darsnan
    PM sent.


    D
    ahhhh

    I think the aliens need to actually be given more of a boost (eep i know, perhaps i was just lucky as they were starting to beat down on the cult at the same time as myself) as i found Dee to be by far the biggest challenge with her large bases. The aliens were constantly asking her to pact vs me and looked to be giving her techs for doing so she had the best of both worlds in an industry with free tech.

    Plus i always had the backup option of just gassing the aliens whereas i held off against Dee until near the end.
    I gassed her once by mistake, she gassed me 3 times, so i gassed her back 10, she gassed me a few more and from then on it was autogas mode to the point where my submissive drones cancelled pact and had to be taken out aswell
    Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

    Comment


    • #17
      Where's the rest of the big Hive contingent went ?
      Appreciate the scen !
      Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

      Comment

      Working...
      X