Dan Q was kind enough to include my question to Sid Meier in the 50th Polycast episode.
The question and answer occurred from 23:00 to 23:44 of the 44:59 podcast.
Question: What were your goals in designing Alpha Centauri?
Sid Meier: Well, Alpha Centauri really was a Brian Reynolds design.
The concept was to take a lot of the ideas that worked well in Civilization and place them in a Science Fiction setting.
And I think that allowed Brian to really introduce some new ideas that were a lot of fun.
It was an experiment to see where the basic Civ ideas could go and how it would work in a different setting.
People really enjoyed that game. We still hear about people who would like to see another Alpha Centauri.
So I think in a lot of way it was a success. It kind of allowed us to stretch Civ in some new and interesting ways while keeping, hopefully, the one more turn going.
The question and answer occurred from 23:00 to 23:44 of the 44:59 podcast.
Question: What were your goals in designing Alpha Centauri?
Sid Meier: Well, Alpha Centauri really was a Brian Reynolds design.
The concept was to take a lot of the ideas that worked well in Civilization and place them in a Science Fiction setting.
And I think that allowed Brian to really introduce some new ideas that were a lot of fun.
It was an experiment to see where the basic Civ ideas could go and how it would work in a different setting.
People really enjoyed that game. We still hear about people who would like to see another Alpha Centauri.
So I think in a lot of way it was a success. It kind of allowed us to stretch Civ in some new and interesting ways while keeping, hopefully, the one more turn going.
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