The forest being planted next to HQ is intended for a crawler. We'd move the crawler 1 sq. W of HQ to that square and the crawler next to Drydock to 1 sq. W of HQ.
Technically the BRCM sea former can go through Suez to the open sea! But it is on the other side of our continent.
A sea former cost twice as many minerals as a regular former. The open sea squares can be terraformed to a max of either 3-1-0 or 3-0-3 barring bonus squares and after resource limitations have been lifted. Before resource limitations have been lifted, this becomes 2-1-0 or 2-0-2 for non bonus squares.
For land squares, if you can find a moist rolling square, you can get 2-1-1; for an arid flat or rolling square, you can get 1-2-1. There are canyon squares around South. A rolling canyon square gives 2 mins.
The reason BRCM is building a sea former is that there are three bonus squares in the Freshwater Sea.
Since South and HQ have access to several non-fungus squares, it probably makes more sense (until we discover Gene Splicing) to build a land former for half the cost.
These are the disadvantages of Planned:
(1) Morgan won't like it.
(2) We go from 14 credits/turn and new techs every 11 turns to 12 credits/turn and new techs every 13 turns. The reduction in minerals more than makes up for the loss of credits since we've been doing so much hurrying; we'd have to make up the loss in research speed by building network nodes and children's creches.
(3) it costs 40 credits to switch.
Technically the BRCM sea former can go through Suez to the open sea! But it is on the other side of our continent.
A sea former cost twice as many minerals as a regular former. The open sea squares can be terraformed to a max of either 3-1-0 or 3-0-3 barring bonus squares and after resource limitations have been lifted. Before resource limitations have been lifted, this becomes 2-1-0 or 2-0-2 for non bonus squares.
For land squares, if you can find a moist rolling square, you can get 2-1-1; for an arid flat or rolling square, you can get 1-2-1. There are canyon squares around South. A rolling canyon square gives 2 mins.
The reason BRCM is building a sea former is that there are three bonus squares in the Freshwater Sea.
Since South and HQ have access to several non-fungus squares, it probably makes more sense (until we discover Gene Splicing) to build a land former for half the cost.
These are the disadvantages of Planned:
(1) Morgan won't like it.
(2) We go from 14 credits/turn and new techs every 11 turns to 12 credits/turn and new techs every 13 turns. The reduction in minerals more than makes up for the loss of credits since we've been doing so much hurrying; we'd have to make up the loss in research speed by building network nodes and children's creches.
(3) it costs 40 credits to switch.
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