Actually, with the repositioning of workers 50/50 yields 22 labs/18 credits and 60/40 yields 25 labs/13 credits, which translates to a one turn difference in research. Is it worth 25 credits to research Nonlinear Mathematics in 5 years rather than 6 years? 25 credits will rush a plasma hoverboat saving one turn.
It makes sense to rush East. If we rush now, we'll end up with a pop. 2 base and 2 nutrients in reserve. If we wait until East has pop. 3, we will end up with a pop. 2 base and 4 nutrients.
BEFORE ENDING TURN:
(1) Switch to 60% labs/40% economy.
(2) Rush East CP for 34 credits.
BETWEEN 2127 AND 2128:
(3) See if you can spot the Believing plasma hoverboat.
(4) East will build CP. Switch to former.
FOR 2128:
(5) One HQ former droid moves 1 sq. NE (to build forest for Drydock crawler).
(6) Other HQ former droid moves 1 sq. NW, 2 sq. NE.
(7) Seaview gun foil moves 1 sq. N, 1 sq. NW, 2 sq, W (trolling for mindworms).
(8) Seaview recon rover explores in northerly direction.
(9) Undamaged Drydock gun foil explores eastern coast.
(10) Damaged Drydock gun foil rests.
(11) East former droid builds road.
(12) BRCM recon rover moves 1 sq. S.
(13) Plasma sentinels remain in place guarding former.
(14) Drydock plasma hoverboat moves to Sunken City and investigates.
(15) Eastern South gun foil heads in southwesterly direction.
(16) Western South gun foil moves 1 sq. NE and then moves to explore black squares and east.
(17) Rush Drydock plasma hoverboat for 22 credits (full payment).
It makes sense to rush East. If we rush now, we'll end up with a pop. 2 base and 2 nutrients in reserve. If we wait until East has pop. 3, we will end up with a pop. 2 base and 4 nutrients.
BEFORE ENDING TURN:
(1) Switch to 60% labs/40% economy.
(2) Rush East CP for 34 credits.
BETWEEN 2127 AND 2128:
(3) See if you can spot the Believing plasma hoverboat.
(4) East will build CP. Switch to former.
FOR 2128:
(5) One HQ former droid moves 1 sq. NE (to build forest for Drydock crawler).
(6) Other HQ former droid moves 1 sq. NW, 2 sq. NE.
(7) Seaview gun foil moves 1 sq. N, 1 sq. NW, 2 sq, W (trolling for mindworms).
(8) Seaview recon rover explores in northerly direction.
(9) Undamaged Drydock gun foil explores eastern coast.
(10) Damaged Drydock gun foil rests.
(11) East former droid builds road.
(12) BRCM recon rover moves 1 sq. S.
(13) Plasma sentinels remain in place guarding former.
(14) Drydock plasma hoverboat moves to Sunken City and investigates.
(15) Eastern South gun foil heads in southwesterly direction.
(16) Western South gun foil moves 1 sq. NE and then moves to explore black squares and east.
(17) Rush Drydock plasma hoverboat for 22 credits (full payment).
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