When I play alphax I usually play on insanely massive planets, and have adjusted all ranges of units and moves per turn and such to keep with the original spirit of the game.
IE: The world is three times as big, so roads yield 7 instead of 3 moves per turn, air units start at 22 moves instead of 16, etc.
But what I want to do is get planes and gravships to be able to attack multiple times, like copters and hover tanks, when they have multiple moves.
Is this hardcoded, or is it a flag that I can't find in alpha.ini?
IE: The world is three times as big, so roads yield 7 instead of 3 moves per turn, air units start at 22 moves instead of 16, etc.
But what I want to do is get planes and gravships to be able to attack multiple times, like copters and hover tanks, when they have multiple moves.
Is this hardcoded, or is it a flag that I can't find in alpha.ini?
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