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GalCiv2 SMAC Mod

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  • GalCiv2 SMAC Mod

    An interesting project: SMAC in space! An intrepid soul is doing just that for a Mod to the GalCiv2 game, with the SMAC factions as leaders in a quest for galactic domination. Here is the link: http://forums.galciv2.com/?forumid=348&aid=172045

    The key question is how to integrate it into GalCiv2. As usual I have a few ideas:

    • The Progenitors return and evict Humans from Manifold 6. They seed the major factions on other planets for reasons they don’t tell us about. The factions discover FTL travel at about the same time (a Progenitor-engineered coincidence? Or some loose lips by a Zakharov researcher? Artifacts with the secrets of FTL on the planets?) and then the race is on.

    • Humanity on Planet transcends, but some humans decide to don’t want to be absorbed by a planetary consciousness. PlanetMind helps them, seeding them across the galaxy. Now these humans pursue an entirely new goal – conquering the stars!

    • A grand alliance is formed on Planet and the factions take below light speed colonies to the stars. Once established on the planets FTL is discovered and quickly spreads to all the factions. Manifold 6 ‘stays out of it’ while the new faces of humanity compete with each other to finish unresolved conflicts from the initial colonization of Planet.

    What is neat is that the artifacts etc of SMAC work very well in the GalCiv2 universe, which has its own Progenitors. Designing the factions to work within the GalCiv2 framework is kind of an interesting challenge, but eminently do-able. Some things like SE don’t translate, of course, but philosophies (good/neutral/evil) and overall dispositions certainly do.

    I’ll follow the GalCiv2 SMAC Mod to see how it comes along.

    Hydro

  • #2
    Re: GalCiv2 SMAC Mod

    Originally posted by Hydro
    The key question is how to integrate it into GalCiv2.

    Hydro
    What about a "Gateway" tinge to the story where the humans explore near-space around Planet and discover an asteroid brimming with Prog spaceships. Problem is no one can figure out how to operate them, other than to send them to their originally programmed desitnations, which are flung randomly around the galaxy. The Factions (whichever 7 Factions the player chooses) load up and are ported to whatever star systems the spaceships are programmed to head to, where the Factions have to start anew. This is where the Galciv2 version of the game would begin.

    D

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    • #3
      Looks interesting!

      Maybe SteelMeister could come to Apolyton and present the project?

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