Okay. I just thought the hab limits were there as a cap to the size of your base, is all. I think of it like the population caps used in RTS games like Starcraft. If you want to produce more units, you need to build supply/housing for them. But to each their own.
I suppose some of my opinion is informed by my proclivities in base management. I prefer to have a large number of bases with parallel development, it makes managing them much simpler, and I've spouted at length as to the merits of many smaller bases over one huge one.
I suppose some of my opinion is informed by my proclivities in base management. I prefer to have a large number of bases with parallel development, it makes managing them much simpler, and I've spouted at length as to the merits of many smaller bases over one huge one.
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